Search Results for author: Yuheng Jiang

Found 8 papers, 2 papers with code

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

no code implementations6 Dec 2023 Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, Lan Xu

Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating.

Human Performance Modeling and Rendering via Neural Animated Mesh

1 code implementation18 Sep 2022 Fuqiang Zhao, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong, Yingliang Zhang, Minye Wu, Lan Xu, Jingyi Yu

In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos.

Artemis: Articulated Neural Pets with Appearance and Motion synthesis

1 code implementation11 Feb 2022 Haimin Luo, Teng Xu, Yuheng Jiang, Chenglin Zhou, QIwei Qiu, Yingliang Zhang, Wei Yang, Lan Xu, Jingyi Yu

Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals.

Motion Synthesis

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

no code implementations12 Aug 2021 Liao Wang, Ziyu Wang, Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu, Jingyi Yu

To fill this gap, in this paper we propose a neural interactive bullet-time generator (iButter) for photo-realistic human free-viewpoint rendering from dense RGB streams, which enables flexible and interactive design for human bullet-time visual effects.

Video Generation

Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions

no code implementations1 Aug 2021 Guoxing Sun, Xin Chen, Yizhang Chen, Anqi Pang, Pei Lin, Yuheng Jiang, Lan Xu, Jingya Wang, Jingyi Yu

In this paper, we propose a neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of both human and objects under challenging interaction scenarios in arbitrary novel views, from only sparse RGB streams.

4D reconstruction Dynamic Reconstruction +5

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

no code implementations CVPR 2021 Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Kaiwen Guo, Minye Wu, Lan Xu

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience. Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras.

4D reconstruction Multi-Task Learning

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