Search Results for author: Yusuke Yoshiyasu

Found 14 papers, 5 papers with code

Leveraging Large Language Model-based Room-Object Relationships Knowledge for Enhancing Multimodal-Input Object Goal Navigation

no code implementations21 Mar 2024 Leyuan Sun, Asako Kanezaki, Guillaume Caron, Yusuke Yoshiyasu

In this study, we propose a data-driven, modular-based approach, trained on a dataset that incorporates common-sense knowledge of object-to-room relationships extracted from a large language model.

Common Sense Reasoning Language Modelling +3

PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation

no code implementations4 Jan 2024 Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki Ando, Yukiyasu Domae

We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splatting.

Object Pose Estimation

NeuralLabeling: A versatile toolset for labeling vision datasets using Neural Radiance Fields

1 code implementation21 Sep 2023 Floris Erich, Naoya Chiba, Yusuke Yoshiyasu, Noriaki Ando, Ryo Hanai, Yukiyasu Domae

We present NeuralLabeling, a labeling approach and toolset for annotating a scene using either bounding boxes or meshes and generating segmentation masks, affordance maps, 2D bounding boxes, 3D bounding boxes, 6DOF object poses, depth maps and object meshes.

Object

TransFusionOdom: Interpretable Transformer-based LiDAR-Inertial Fusion Odometry Estimation

1 code implementation16 Apr 2023 Leyuan Sun, Guanqun Ding, Yue Qiu, Yusuke Yoshiyasu, Fumio Kanehiro

A synthetic multi-modal dataset is made public to validate the generalization ability of the proposed fusion strategy, which also works for other combinations of different modalities.

Sensor Fusion

Deformable Mesh Transformer for 3D Human Mesh Recovery

1 code implementation CVPR 2023 Yusuke Yoshiyasu

DeFormer iteratively fits a body mesh model to an input image via a mesh alignment feedback loop formed within a transformer decoder that is equipped with efficient body mesh driven attention modules: 1) body sparse self-attention and 2) deformable mesh cross attention.

3D Human Pose Estimation Human Mesh Recovery

Instance-specific 6-DoF Object Pose Estimation from Minimal Annotations

1 code implementation27 Jul 2022 Rohan Pratap Singh, Iori Kumagai, Antonio Gabas, Mehdi Benallegue, Yusuke Yoshiyasu, Fumio Kanehiro

In many robotic applications, the environment setting in which the 6-DoF pose estimation of a known, rigid object and its subsequent grasping is to be performed, remains nearly unchanging and might even be known to the robot in advance.

Object Pose Estimation

Object Memory Transformer for Object Goal Navigation

no code implementations24 Mar 2022 Rui Fukushima, Kei Ota, Asako Kanezaki, Yoko SASAKI, Yusuke Yoshiyasu

This paper presents a reinforcement learning method for object goal navigation (ObjNav) where an agent navigates in 3D indoor environments to reach a target object based on long-term observations of objects and scenes.

Navigate Object

Rapid Pose Label Generation through Sparse Representation of Unknown Objects

1 code implementation7 Nov 2020 Rohan Pratap Singh, Mehdi Benallegue, Yusuke Yoshiyasu, Fumio Kanehiro

The sparse representation leads to the development of a dense model and the pose labels for each image frame in the set of scenes.

Object Pose Estimation

Deep Reactive Planning in Dynamic Environments

no code implementations31 Oct 2020 Kei Ota, Devesh K. Jha, Tadashi Onishi, Asako Kanezaki, Yusuke Yoshiyasu, Yoko SASAKI, Toshisada Mariyama, Daniel Nikovski

The main novelty of the proposed approach is that it allows a robot to learn an end-to-end policy which can adapt to changes in the environment during execution.

Efficient Exploration in Constrained Environments with Goal-Oriented Reference Path

no code implementations3 Mar 2020 Kei Ota, Yoko SASAKI, Devesh K. Jha, Yusuke Yoshiyasu, Asako Kanezaki

Specifically, we train a deep convolutional network that can predict collision-free paths based on a map of the environment-- this is then used by a reinforcement learning algorithm to learn to closely follow the path.

Efficient Exploration Navigate +2

Learning Body Shape and Pose from Dense Correspondences

no code implementations27 Jul 2019 Yusuke Yoshiyasu, Lucas Gamez

In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D dataset (body shape and pose).

Skeleton Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image

no code implementations29 Dec 2018 Yusuke Yoshiyasu, Ryusuke Sagawa, Ko Ayusawa, Akihiko Murai

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image.

3D Human Pose Estimation

Understanding and Exploiting Object Interaction Landscapes

no code implementations27 Sep 2016 Sören Pirk, Vojtech Krs, Kaimo Hu, Suren Deepak Rajasekaran, Hao Kang, Bedrich Benes, Yusuke Yoshiyasu, Leonidas J. Guibas

We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved.

Object

Symmetry-Aware Nonrigid Matching of Incomplete 3D Surfaces

no code implementations CVPR 2014 Yusuke Yoshiyasu, Eiichi Yoshida, Kazuhito Yokoi, Ryusuke Sagawa

We present a nonrigid shape matching technique for establishing correspondences of incomplete 3D surfaces that exhibit intrinsic reflectional symmetry.

Graph Matching

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