no code implementations • 8 Mar 2024 • Nathan Buskulic, Jalal Fadili, Yvain Quéau
Advanced machine learning methods, and more prominently neural networks, have become standard to solve inverse problems over the last years.
1 code implementation • 2 Dec 2023 • Baptiste Brument, Robin Bruneau, Yvain Quéau, Jean Mélou, François Bernard Lauze, Jean-Denis, Jean-Denis Durou, Lilian Calvet
This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo.
no code implementations • 21 Sep 2023 • Nathan Buskulic, Jalal Fadili, Yvain Quéau
Neural networks have become a prominent approach to solve inverse problems in recent years.
no code implementations • 20 Mar 2023 • Nathan Buskulic, Yvain Quéau, Jalal Fadili
Neural networks have become a prominent approach to solve inverse problems in recent years.
no code implementations • 25 Nov 2022 • Clément Hardy, Yvain Quéau, David Tschumperlé
The photometric stereo (PS) problem consists in reconstructing the 3D-surface of an object, thanks to a set of photographs taken under different lighting directions.
no code implementations • 17 Nov 2019 • Mohammed Brahimi, Yvain Quéau, Bjoern Haefner, Daniel Cremers
While the theoretical foundations of this inverse problem under directional lighting are well-established, there is a lack of mathematical evidence for the uniqueness of a solution under general lighting.
1 code implementation • ICCV 2019 • Bjoern Haefner, Zhenzhang Ye, Maolin Gao, Tao Wu, Yvain Quéau, Daniel Cremers
Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable.
1 code implementation • 26 Sep 2018 • Bjoern Haefner, Songyou Peng, Alok Verma, Yvain Quéau, Daniel Cremers
This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image.
no code implementations • 29 Sep 2017 • Yvain Quéau, Jean Mélou, Fabien Castan, Daniel Cremers, Jean-Denis Durou
A numerical solution to shape-from-shading under natural illumination is presented.
no code implementations • 29 Sep 2017 • Georg Radow, Laurent Hoeltgen, Yvain Quéau, Michael Breuß
Estimating shape and appearance of a three dimensional object from a given set of images is a classic research topic that is still actively pursued.
no code implementations • 25 Sep 2017 • Jean Mélou, Yvain Quéau, Jean-Denis Durou, Fabien Castan, Daniel Cremers
We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry.
2 code implementations • 18 Sep 2017 • Yvain Quéau, Jean-Denis Durou, Jean-François Aujol
The need for an efficient method of integration of a dense normal field is inspired by several computer vision tasks, such as shape-from-shading, photometric stereo, deflectometry, etc.
1 code implementation • 18 Sep 2017 • Yvain Quéau, Jean-Denis Durou, Jean-François Aujol
In the first part of this survey, we select the most important properties that one may expect from a normal integration method, based on a thorough study of two pioneering works by Horn and Brooks [28] and by Frankot and Chellappa [19].
1 code implementation • 1 Aug 2017 • Songyou Peng, Bjoern Haefner, Yvain Quéau, Daniel Cremers
A novel depth super-resolution approach for RGB-D sensors is presented.
no code implementations • 4 Jul 2017 • Yvain Quéau, Bastien Durix, Tao Wu, Daniel Cremers, François Lauze, Jean-Denis Durou
The second one directly recovers the depth, by formulating photometric stereo as a system of PDEs which are partially linearized using image ratios.
no code implementations • 2 Apr 2017 • Yvain Quéau, Jean Mélou, Jean-Denis Durou, Daniel Cremers
We introduce a variational method for multi-view shape-from-shading under natural illumination.
no code implementations • 19 Oct 2016 • Martin Bähr, Michael Breuß, Yvain Quéau, Ali Sharifi Boroujerdi, Jean-Denis Durou
The integration of surface normals for the purpose of computing the shape of a surface in 3D space is a classic problem in computer vision.