Search Results for author: Zhihan Yang

Found 6 papers, 1 papers with code

CMViM: Contrastive Masked Vim Autoencoder for 3D Multi-modal Representation Learning for AD classification

no code implementations25 Mar 2024 Guangqian Yang, Kangrui Du, Zhihan Yang, Ye Du, Yongping Zheng, Shujun Wang

Our proposed framework is built on a masked Vim autoencoder to learn a unified multi-modal representation and long-dependencies contained in 3D medical images.

Contrastive Learning Representation Learning

PMP-Swin: Multi-Scale Patch Message Passing Swin Transformer for Retinal Disease Classification

no code implementations20 Nov 2023 Zhihan Yang, Zhiming Cheng, Tengjin Weng, Shucheng He, Yaqi Wang, Xin Ye, Shuai Wang

Specifically, we design a Patch Message Passing (PMP) module based on the Message Passing mechanism to establish global interaction for pathological semantic features and to exploit the subtle differences further between different diseases.

Multi-class Classification

DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification

no code implementations18 Oct 2023 Yuanyuan Wang, Yang Zhang, Zhiyong Wu, Zhihan Yang, Tao Wei, Kun Zou, Helen Meng

Existing augmentation methods for speaker verification manipulate the raw signal, which are time-consuming and the augmented samples lack diversity.

Data Augmentation Speaker Verification

Recurrent Off-policy Baselines for Memory-based Continuous Control

1 code implementation25 Oct 2021 Zhihan Yang, Hai Nguyen

When the environment is partially observable (PO), a deep reinforcement learning (RL) agent must learn a suitable temporal representation of the entire history in addition to a strategy to control.

Continuous Control Reinforcement Learning (RL)

Conditional Level Generation and Game Blending

no code implementations13 Oct 2020 Anurag Sarkar, Zhihan Yang, Seth Cooper

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data.

Controllable Level Blending between Games using Variational Autoencoders

no code implementations27 Feb 2020 Anurag Sarkar, Zhihan Yang, Seth Cooper

We then use this space to generate level segments that combine properties of levels from both games.

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