In this task, you are given a question and a context passage. You have to answer the question based on the given passage.
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Question: The latter version of these languages are more fluid in the official way they function?, Context: These 4G languages are less procedural than 3G languages. The benefit of 4GL is that it provides ways to obtain information without requiring the direct help of a programmer. Example of 4GL is SQL.

Answer: 4G languages


Question: What ship has a distinct advantage over carriers?, Context: The aircraft carrier dramatically changed naval combat in World War II, because air power was becoming a significant factor in warfare. The advent of aircraft as focal weapons was driven by the superior range, flexibility and effectiveness of carrier-launched aircraft. They had higher range and precision than naval guns, making them highly effective. The versatility of the carrier was demonstrated in November 1940 when HMS Illustrious launched a long-range strike on the Italian fleet at their base in Taranto, signalling the beginning of the effective and highly mobile aircraft strikes. This operation incapacitated three of the six battleships at a cost of two torpedo bombers. World War II in the Pacific Ocean involved clashes between aircraft carrier fleets. The 1941 Japanese surprise attack on Pearl Harbor was a clear illustration of the power projection capability afforded by a large force of modern carriers. Concentrating six carriers in a single unit turned naval history about, as no other nation had fielded anything comparable. However, the vulnerability of carriers compared to traditional battleships when forced into a gun-range encounter was quickly illustrated by the sinking of HMS Glorious by German battleships during the Norwegian campaign in 1940.

Answer: battleships


Question: What happened to the games that weren't sold?, Context: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Answer:
publishers assumed all the risk