A collection of over 700 games of Mafia, in which players are randomly assigned either deceptive or non-deceptive roles and then interact via forum postings. Over 9000 documents were compiled from the dataset, which each contained all messages written by a single player in a single game. This corpus was used to construct a set of hand-picked linguistic features based on prior deception research, as well as a set of average word vectors enriched with subword information.
Source: The Mafiascum Dataset: A Large Text Corpus for Deception DetectionPaper | Code | Results | Date | Stars |
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