Mario AI

Introduced by Julian Togelius et al. in The 2009 Mario AI Competition

Mario AI was a benchmark environment for reinforcement learning. The gameplay in Mario AI, as in the original Nintendo’s version, consists in moving the controlled character, namely Mario, through two-dimensional levels, which are viewed sideways. Mario can walk and run to the right and left, jump, and (depending on which state he is in) shoot fireballs. Gravity acts on Mario, making it necessary to jump over cliffs to get past them. Mario can be in one of three states: Small, Big (can kill enemies by jumping onto them), and Fire (can shoot fireballs).



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