Real SVBRDF

Introduced by Asselin et al. in Deep SVBRDF Estimation on Real Materials

A total of 80 real material samples were captured in a dark room. For each material, multiple captures were collected at different distances from the camera (between 250 and 650 mm) to observe both macro- and micro-level details. The dataset is mostly comprised of planar specimens but also includes non-planar objects such as mugs, globes, crumpled paper, etc. As shown above, it contains a rich diversity of materials, including diffuse or specular wrapping papers, fabrics, anisotropic metals, plastics, rugs, ceramic and wood flooring samples, etc. Each capture set includes 12 LDR (8 bpp) RGB-D images at 4K pixel resolution. Each set is captured at 50% and 100% of maximum light intensity. In total, we captured 462 such image sets (combinations of light intensities, distances to the camera, and material sample).

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