ShapeNetCore is a subset of the full ShapeNet dataset with single clean 3D models and manually verified category and alignment annotations. It covers 55 common object categories with about 51,300 unique 3D models. The 12 object categories of PASCAL 3D+, a popular computer vision 3D benchmark dataset, are all covered by ShapeNetCore.
174 PAPERS • 1 BENCHMARK
For many fundamental scene understanding tasks, it is difficult or impossible to obtain per-pixel ground truth labels from real images. Hypersim is a photorealistic synthetic dataset for holistic indoor scene understanding. It contains 77,400 images of 461 indoor scenes with detailed per-pixel labels and corresponding ground truth geometry.
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CoMA contains 17,794 meshes of the human face in various expressions
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Scan2CAD is an alignment dataset based on 1506 ScanNet scans with 97607 annotated keypoints pairs between 14225 (3049 unique) CAD models from ShapeNet and their counterpart objects in the scans. The top 3 annotated model classes are chairs, tables and cabinets which arises due to the nature of indoor scenes in ScanNet. The number of objects aligned per scene ranges from 1 to 40 with an average of 9.3.
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OmniObject3D is a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties:
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BEAT has i) 76 hours, high-quality, multi-modal data captured from 30 speakers talking with eight different emotions and in four different languages, ii) 32 millions frame-level emotion and semantic relevance annotations. Our statistical analysis on BEAT demonstrates the correlation of conversational gestures with \textit{facial expressions}, \textit{emotions}, and \textit{semantics}, in addition to the known correlation with \textit{audio}, \textit{text}, and \textit{speaker identity}. Based on this observation, we propose a baseline model, \textbf{Ca}scaded \textbf{M}otion \textbf{N}etwork \textbf{(CaMN)}, which consists of above six modalities modeled in a cascaded architecture for gesture synthesis. To evaluate the semantic relevancy, we introduce a metric, Semantic Relevance Gesture Recall (\textbf{SRGR}). Qualitative and quantitative experiments demonstrate metrics' validness, ground truth data quality, and baseline's state-of-the-art performance. To the best of our knowledge,
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Gait3D is a large-scale 3D representation-based gait recognition dataset. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene.
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The ScanNet200 benchmark studies 200-class 3D semantic segmentation - an order of magnitude more class categories than previous 3D scene understanding benchmarks. The source of scene data is identical to ScanNet, but parses a larger vocabulary for semantic and instance segmentation
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Dataset containing RGB-D data of 4 large scenes, comprising a total of 12 rooms, for the purpose of RGB and RGB-D camera relocalization. The RGB-D data was captured using a Structure.io depth sensor coupled with an iPad color camera. Each room was scanned multiple times, with the multiple sequences run through a global bundle adjustment in order to obtain globally aligned camera poses though all sequences of the same scene.
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The goal of this benchmark is to introduce a standard evaluation metric to measure the accuracy and robustness of 3D face reconstruction methods under variations in viewing angle, lighting, and common occlusions.
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4D-DRESS is the first real-world 4D dataset of human clothing, capturing 64 human outfits in more than 520 motion sequences. These sequences include a) high-quality 4D textured scans; for each scan, we annotate b) vertex-level semantic labels, thereby obtaining c) the corresponding garment meshes and fitted SMPL(-X) body meshes. Totally, 4D-DRESS captures dynamic motions of 4 dresses, 28 lower, 30 upper, and 32 outer garments. For each garment, we also provide its canonical template mesh to benefit the future human clothing study.
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The REALY benchmark aims to introduce a region-aware evaluation pipeline to measure the fine-grained normalized mean square error (NMSE) of 3D face reconstruction methods from under-controlled image sets.
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Shape matching plays an important role in geometry processing and shape analysis. In the last decades, much research has been devoted to improve the quality of matching between surfaces. This huge effort is motivated by several applications such as object retrieval, animation and information transfer just to name a few. Shape matching is usually divided into two main categories: rigid and non rigid matching. In both cases, the standard evaluation is usually performed on shapes that share the same connectivity, in other words, shapes represented by the same mesh. This is mainly due to the availability of a “natural” ground truth that is given for these shapes. Indeed, in most cases the consistent connectivity directly induces a ground truth correspondence between vertices. However, this standard practice obviously does not allow to estimate the robustness of a method with respect to different connectivity. With this track, we propose a benchmark to evaluate the performance of point-to-p
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We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level holistic co-speech dataset. BEAT2 combines MoShed SMPLX body with FLAME head parameters and further refines the modeling of head, neck, and finger movements, offering a community-standardized, high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer, facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover, EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enh
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SSP-3D is an evaluation dataset consisting of 311 images of sportspersons in tight-fitted clothes, with a variety of body shapes and poses. The images were collected from the Sports-1M dataset. SSP-3D is intended for use as a benchmark for body shape prediction methods. Pseudo-ground-truth 3D shape labels (using the SMPL body model) were obtained via multi-frame optimisation with shape consistency between frames, as described here.
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ARCTIC is a dataset of free-form interactions of hands and articulated objects. ARCTIC has 1.2M images paired with accurate 3D meshes for both hands and for objects that move and deform over time. The dataset also provides hand-object contact information.
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3D AffordanceNet is a dataset of 23k shapes for visual affordance. It consists of 56,307 well-defined affordance information annotations for 22,949 shapes covering 18 affordance classes and 23 semantic object categories.
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The Habitat-Matterport 3D Semantics Dataset (HM3DSem) is the largest-ever dataset of 3D real-world and indoor spaces with densely annotated semantics that is available to the academic community. HM3DSem v0.2 consists of 142,646 object instance annotations across 216 3D-spaces from HM3D and 3,100 rooms within those spaces. The HM3D scenes are annotated with the 142,646 raw object names, which are mapped to 40 Matterport categories. On average, each scene in HM3DSem v0.2 consists of 661 objects from 106 categories. This dataset is the result of 14,200+ hours of human effort for annotation and verification by 20+ annotators.
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Hi4D contains 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction centric annotations in 2D and 3D alongside accurately registered parametric body models.
Breaking Bad is a large-scale dataset of fractured objects. The dataset contains around 10k meshes from PartNet and Thingi10k. For each mesh, 20 fracture modes are pre-computed and then simulate 80 fractures from them, resulting in a total of 1M breakdown patterns. This dataset serves as a benchmark that enables the study of fractured object reassembly and presents new challenges for geometric shape understanding.
11 PAPERS • NO BENCHMARKS YET
BuildingNet is a large-scale dataset of 3D building models whose exteriors are consistently labeled. The dataset consists on 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles.
11 PAPERS • 1 BENCHMARK
The CAPE dataset is a 3D dynamic dataset of clothed humans, featuring:
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The MMBody dataset provides human body data with motion capture, GT mesh, Kinect RGBD, and millimeter wave sensor data. See homepage for more details.
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Building3D is an urban-scale dataset consisting of more than 160 thousands buildings along with corresponding point clouds, mesh and wireframe models, covering 16 cities in Estonia about 998 Km2. Besides mesh models and real-world LiDAR point clouds, it also includes wireframe models.
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BIWI 3D corpus comprises a total of 1109 sentences uttered by 14 native English speakers (6 males and 8 females). A real time 3D scanner and a professional microphone were used to capture the facial movements and the speech of the speakers. The dense dynamic face scans were acquired at 25 frames per second and the RMS error in the 3D reconstruction is about 0.5 mm. In order to ease automatic speech segmentation, we carried out the recordings in a anechoic room, with walls covered by sound wave-absorbing materials.
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We present the HANDAL dataset for category-level object pose estimation and affordance prediction. Unlike previous datasets, ours is focused on robotics-ready manipulable objects that are of the proper size and shape for functional grasping by robot manipulators, such as pliers, utensils, and screwdrivers. Our annotation process is streamlined, requiring only a single off-the-shelf camera and semi-automated processing, allowing us to produce high-quality 3D annotations without crowd-sourcing. The dataset consists of 308k annotated image frames from 2.2k videos of 212 real-world objects in 17 categories. We focus on hardware and kitchen tool objects to facilitate research in practical scenarios in which a robot manipulator needs to interact with the environment beyond simple pushing or indiscriminate grasping. We outline the usefulness of our dataset for 6-DoF category-level pose+scale estimation and related tasks. We also provide 3D reconstructed meshes of all objects, and we outline s
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Articulated Mesh Animation (AMA) is a real-world dataset containing 10 mesh sequences depicting 3 different humans performing various actions
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We introduced this dataset in Points2Surf, a method that turns point clouds into meshes.
DAD-3DHeads dataset consists of 44,898 images collected from various sources (37,840 in the training set, 4,312 in the validation set, and 2,746 in the test set).
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DrivAerNet is a large-scale, high-fidelity CFD dataset of 3D industry-standard car shapes designed for data-driven aerodynamic design. It comprises 4000 high-quality 3D car meshes and their corresponding aerodynamic performance coefficients, alongside full 3D flow field information.
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GarmentCodeData contains 115,000 data points that cover a variety of designs in many common garment categories: tops, shirts, dresses, jumpsuits, skirts, pants, etc., fitted to a variety of body shapes sampled from a custom statistical body model based on CAESAR, as well as a standard reference body shape, applying three different textile materials.
The NVIDIA HOPE datasets consist of RGBD images and video sequences with labeled 6-DoF poses for 28 toy grocery objects. The toy grocery objects are readily available for purchase and have ideal size and weight for robotic manipulation. 3D textured meshes for generating synthetic training data are provided.
The HOPE-Video dataset contains 10 video sequences (2038 frames) with 5-20 objects on a tabletop scene captured by a robot arm-mounted RealSense D415 RGBD camera. In each sequence, the camera is moved to capture multiple views of a set of objects in the robotic workspace. First COLMAP was applied to refine the camera poses (keyframes at 6~fps) provided by forward kinematics and RGB calibration from RealSense to Baxter's wrist camera. 3D dense point cloud was then generated via CascadeStereo (included for each sequence in 'scene.ply'). Ground truth poses for the HOPE objects models in the world coordinate system were annotated manually using the CascadeStereo point clouds. The following are provided for each frame:
The ObjectFolder Real dataset contains multisensory data collected from 100 real-world household objects. The visual data for each object include three high-quality 3D meshes of different resolutions and an HD video recording of the object rotating in a lightbox; The acoustic data for each object include impact sound recordings recorded at 30–50 points of the object, each of which is 6s long and is accompanied by the coordinate of the striking location on the object mesh, ground-truth contact force profile, and the accompanying video for the impact. The tactile data for each object include tactile readings at the same 30–50 points of the object, with each tactile reading as a video of the tactile RGB images that record the entire gel deformation process and is accompanied by two videos of the contact process from an in-hand camera and a third-view camera.
Click to add a brief description of the dataset (Markdown and LaTeX enabled).
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Psychological trait estimation from external factors such as movement and appearance is a challenging and long-standing problem in psychology, and is principally based on the psychological theory of embodiment. To date, attempts to tackle this problem have utilized private small-scale datasets with intrusive body-attached sensors. Potential applications of an automated system for psychological trait estimation include estimation of occupational fatigue and psychology, and marketing and advertisement. In this work, we propose PsyMo (Psychological traits from Motion), a novel, multi-purpose and multi-modal dataset for exploring psychological cues manifested in walking patterns. We gathered walking sequences from 312 subjects in 7 different walking variations and 6 camera angles. In conjunction with walking sequences, participants filled in 6 psychological questionnaires, totalling 17 psychometric attributes related to personality, self-esteem, fatigue, aggressiveness and mental health. W
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Intraoral 3D scans analysis is a fundamental aspect of Computer-Aided Dentistry (CAD) systems, playing a crucial role in various dental applications, including teeth segmentation, detection, labeling, and dental landmark identification. Accurate analysis of 3D dental scans is essential for orthodontic and prosthetic treatment planning, as it enables automated processing and reduces the need for manual adjustments by dental professionals. However, developing robust automated tools for these tasks remains a significant challenge due to the limited availability of high-quality public datasets and benchmarks. This article introduces Teeth3DS+, the first comprehensive public benchmark designed to advance the field of intraoral 3D scan analysis. Developed as part of the 3DTeethSeg 2022 and 3DTeethLand 2024 MICCAI challenges, Teeth3DS+ aims to drive research in teeth identification, segmentation, labeling, 3D modeling, and dental landmarks identification. The dataset includes at least 1,800 i
It comprises synthetic mesh sequences from Deformation Transfer for Triangle Meshes.
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A real-world dataset, with hyper-accurate digital counterpart & comprehensive ground-truth annotation.
📚 BlendNet The dataset contains $12k$ samples. To balance cost savings with data quality and scale, we manually annotated $2k$ samples and used GPT-4o to annotate the remaining $10k$ samples.
1 PAPER • NO BENCHMARKS YET
📚 CADBench CADBench is a comprehensive benchmark to evaluate the ability of LLMs to generate CAD scripts. It contains 500 simulated data samples and 200 data samples collected from online forums.
The field of biomechanics is at a turning point, with marker-based motion capture set to be replaced by portable and inexpensive hardware, rapidly improving markerless tracking algorithms, and open datasets that will turn these new technologies into field-wide team projects. To expedite progress in this direction, we have collected the CMU Panoptic Dataset 2.0, which contains 86 subjects captured with 140 VGA cameras, 31 HD cameras, and 15 IMUs, performing on average 6.5 min of activities, including range of motion activities and tasks of daily living.
A dataset of 100K synthetic images of skin lesions, ground-truth (GT) segmentations of lesions and healthy skin, GT segmentations of seven body parts (head, torso, hips, legs, feet, arms and hands), and GT binary masks of non-skin regions in the texture maps of 215 scans from the 3DBodyTex.v1 dataset [2], [3] created using the framework described in [1]. The dataset is primarily intended to enable the development of skin lesion analysis methods. Synthetic image creation consisted of two main steps. First, skin lesions from the Fitzpatrick 17k dataset were blended onto skin regions of high-resolution three-dimensional human scans from the 3DBodyTex dataset [2], [3]. Second, two-dimensional renders of the modified scans were generated.
Tables of the blendshapes from a group of the images of the FER2013 dataset, generated using MediaPipe library, based on the ARKit face blendshapes. with classes of the images in a separate column, describing the categories Happy, Unknown, Sad.
Copyright (C) 2021 Ante Qu antequ@cs.stanford.edu.
KITTI-6DoF is a dataset that contains annotations for the 6DoF estimation task for 5 object categories on 7,481 frames.
Human pose estimation (HPE) in the top-view using fisheye cameras presents a promising and innovative application domain. However, the availability of datasets capturing this viewpoint is extremely limited, especially those with high-quality 2D and 3D keypoint annotations. Addressing this gap, we leverage the capabilities of Neural Radiance Fields (NeRF) technique to establish a comprehensive pipeline for generating human pose datasets from existing 2D and 3D datasets, specifically tailored for the top-view fisheye perspective. Through this pipeline, we create a novel dataset NToP (NeRF-powered Top-view human Pose dataset for fisheye cameras) with over 570 thousand images, and conduct an extensive evaluation of its efficacy in enhancing neural networks for 2D and 3D top-view human pose estimation. Extensive evaluations on existing top-view 2D and 3D HPE datasets as well as our new real-world top-view 2D HPE dataset OmniLab prove that our dataset is effective and exceeds previous datase
PLAD is a dataset where sparse depth is provided by line-based visual SLAM to verify StructMDC.