3D Face Mesh Models

Detailed Expression Capture and Animation

Introduced by Feng et al. in Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

Detailed Expression Capture and Animation, or DECA, is a model for 3D face reconstruction that is trained to robustly produce a UV displacement map from a low-dimensional latent representation that consists of person-specific detail parameters and generic expression parameters, while a regressor is trained to predict detail, shape, albedo, expression, pose and illumination parameters from a single image. A detail-consistency loss is used to disentangle person-specific details and expression-dependent wrinkles. This disentanglement allows us to synthesize realistic person-specific wrinkles by controlling expression parameters while keeping person-specific details unchanged.

Source: Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

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🤖 No Components Found You can add them if they exist; e.g. Mask R-CNN uses RoIAlign

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