A Real-time Single Pulse Detection Algorithm for GPUs

29 Nov 2016 Karel Adámek Wesley Armour

The detection of non-repeating events in the radio spectrum has become an important area of study in radio astronomy over the last decade due to the discovery of fast radio bursts (FRBs). We have implemented a single pulse detection algorithm, for NVIDIA GPUs, which use boxcar filters of varying widths... (read more)

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods used in the Paper


METHOD TYPE
🤖 No Methods Found Help the community by adding them if they're not listed; e.g. Deep Residual Learning for Image Recognition uses ResNet