Automata networks for multi-party communication in the Naming Game

8 Oct 2015  ·  Javier Vera, Pedro Montealegre, Eric Goles ·

The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1) the definition of an automata networks for multi-party communicative interactions; and (2) the proof of convergence for three different orders in which the individuals are updated (updating schemes). Finally, computer simulations are explored in two-dimensional lattices with the purpose to recover the main features of the Naming Game and to describe the dynamics under different updating schemes.

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