Binaural rendering from microphone array signals of arbitrary geometry

15 Sep 2021  ·  Naoto Iijima, Shoichi Koyama, Hiroshi Saruwatari ·

A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for capturing a soundfield. However, owing to the lack of flexibility in the microphone arrangement, the single spherical array is sometimes impractical for estimating a large region of a soundfield. We propose a method based on harmonic analysis of infinite order, which allows the use of arbitrarily placed microphones. In the synthesis of the estimated soundfield, a spherical-wave-decomposition-based binaural rendering is also formulated to take into consideration the distance in measuring head-related transfer functions. We develop and evaluate a composite microphone array consisting of multiple small arrays. Experimental results including those of listening tests indicate that our proposed method is robust against change in listening position in the recording area.

PDF Abstract
No code implementations yet. Submit your code now


  Add Datasets introduced or used in this paper

Results from the Paper

  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.


No methods listed for this paper. Add relevant methods here