Box of Lies: Multimodal Deception Detection in Dialogues

Deception often takes place during everyday conversations, yet conversational dialogues remain largely unexplored by current work on automatic deception detection. In this paper, we address the task of detecting multimodal deceptive cues during conversational dialogues. We introduce a multimodal dataset containing deceptive conversations between participants playing the Box of Lies game from The Tonight Show Starring Jimmy Fallon, in which they try to guess whether an object description provided by their opponent is deceptive or not. We conduct annotations of multimodal communication behaviors, including facial and linguistic behaviors, and derive several learning features based on these annotations. Initial classification experiments show promising results, performing well above both a random and a human baseline, and reaching up to 69{\%} accuracy in distinguishing deceptive and truthful behaviors.

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