Conceptual Game Expansion

22 Feb 2020 Matthew Guzdial Mark Riedl

Automated game design is the problem of automatically producing games through computational processes. Traditionally these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author... (read more)

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods used in the Paper


METHOD TYPE
🤖 No Methods Found Help the community by adding them if they're not listed; e.g. Deep Residual Learning for Image Recognition uses ResNet