Corpus of Children Voices for Mid-level Markers and Affect Bursts Analysis

This article presents a corpus featuring children playing games in interaction with the humanoid robot Nao: children have to express emotions in the course of a storytelling by the robot. This corpus was collected to design an affective interactive system driven by an interactional and emotional representation of the user. We evaluate here some mid-level markers used in our system: reaction time, speech duration and intensity level. We also question the presence of affect bursts, which are quite numerous in our corpus, probably because of the young age of the children and the absence of predefined lexical content.

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