Efficient coding of 360° videos exploiting inactive regions in projection formats
This paper presents an efficient method for encoding common projection formats in 360$^\circ$ video coding, in which we exploit inactive regions. These regions are ignored in the reconstruction of the equirectangular format or the viewport in virtual reality applications. As the content of these pixels is irrelevant, we neglect the corresponding pixel values in ratedistortion optimization, residual transformation, as well as inloop filtering and achieve bitrate savings of up to 10%.
PDF AbstractTasks
Datasets
Add Datasets
introduced or used in this paper
Results from the Paper
Submit
results from this paper
to get state-of-the-art GitHub badges and help the
community compare results to other papers.
Methods
No methods listed for this paper. Add
relevant methods here