G2D: from GTA to Data

16 Jun 2018  ·  Anh-Dzung Doan, Abdul Mohsi Jawaid, Thanh-Toan Do, Tat-Jun Chin ·

This document describes G2D, a software that enables capturing videos from Grand Theft Auto V (GTA V), a popular role playing game set in an expansive virtual city. The target users of our software are computer vision researchers who wish to collect hyper-realistic computer-generated imagery of a city from the street level, under controlled 6DOF camera poses and varying environmental conditions (weather, season, time of day, traffic density, etc.). G2D accesses/calls the native functions of the game; hence users can directly interact with G2D while playing the game. Specifically, G2D enables users to manipulate conditions of the virtual environment on the fly, while the gameplay camera is set to automatically retrace a predetermined 6DOF camera pose trajectory within the game coordinate system. Concurrently, automatic screen capture is executed while the virtual environment is being explored. G2D and its source code are publicly available at https://goo.gl/SS7fS6 In addition, we demonstrate an application of G2D to generate a large-scale dataset with groundtruth camera poses for testing structure-from-motion (SfM) algorithms. The dataset and generated 3D point clouds are also made available at https://goo.gl/DNzxHx

PDF Abstract

Datasets


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here