Generalized Scene Reconstruction

22 Mar 2018  ·  John K. Leffingwell, Donald J. Meagher, Khan W. Mahmud, Scott Ackerson ·

A new passive approach called Generalized Scene Reconstruction (GSR) enables "generalized scenes" to be effectively reconstructed. Generalized scenes are defined to be "boundless" spaces that include non-Lambertian, partially transmissive, textureless and finely-structured matter. A new data structure called a plenoptic octree is introduced to enable efficient (database-like) light and matter field reconstruction in devices such as mobile phones, augmented reality (AR) glasses and drones. To satisfy threshold requirements for GSR accuracy, scenes are represented as systems of partially polarized light, radiometrically interacting with matter. To demonstrate GSR, a prototype imaging polarimeter is used to reconstruct (in generalized light fields) highly reflective, hail-damaged automobile body panels. Follow-on GSR experiments are described.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here