Geometry encoding for numerical simulations
We present a notion of geometry encoding suitable for machine learning-based numerical simulation. In particular, we delineate how this notion of encoding is different than other encoding algorithms commonly used in other disciplines such as computer vision and computer graphics. We also present a model comprised of multiple neural networks including a processor, a compressor and an evaluator.These parts each satisfy a particular requirement of our encoding. We compare our encoding model with the analogous models in the literature
PDF Abstract ICLR Workshop 2021 PDF ICLR Workshop 2021 AbstractDatasets
Add Datasets
introduced or used in this paper
Results from the Paper
Submit
results from this paper
to get state-of-the-art GitHub badges and help the
community compare results to other papers.
Methods
No methods listed for this paper. Add
relevant methods here