Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game

24 Mar 2016Anders DrachenJoseph RileyShawna BaskinDiego Klabjan

The in-game economies of massively multi-player online games (MMOGs) are complex systems that have to be carefully designed and managed. This paper presents the results of an analysis of auction house data from the MMOG Glitch, across a 14 month time period, the entire lifetime of the game... (read more)

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