HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Details

3D Morphable Models (3DMMs) demonstrate great potential for reconstructing faithful and animatable 3D facial surfaces from a single image. The facial surface is influenced by the coarse shape, as well as the static detail (e,g., person-specific appearance) and dynamic detail (e.g., expression-driven wrinkles). Previous work struggles to decouple the static and dynamic details through image-level supervision, leading to reconstructions that are not realistic. In this paper, we aim at high-fidelity 3D face reconstruction and propose HiFace to explicitly model the static and dynamic details. Specifically, the static detail is modeled as the linear combination of a displacement basis, while the dynamic detail is modeled as the linear interpolation of two displacement maps with polarized expressions. We exploit several loss functions to jointly learn the coarse shape and fine details with both synthetic and real-world datasets, which enable HiFace to reconstruct high-fidelity 3D shapes with animatable details. Extensive quantitative and qualitative experiments demonstrate that HiFace presents state-of-the-art reconstruction quality and faithfully recovers both the static and dynamic details. Our project page can be found at https://project-hiface.github.io.

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Task Dataset Model Metric Name Metric Value Global Rank Benchmark
3D Face Reconstruction REALY HiFace-c @nose 1.054 (±0.317) # 2
@mouth 1.461 (±0.430) # 8
@forehead 1.331 (±0.347) # 2
@cheek 1.342 (±0.384) # 8
all 1.297 # 2
3D Face Reconstruction REALY HiFace-f @nose 1.036 (±0.280) # 1
@mouth 1.450 (±0.413) # 7
@forehead 1.324 (±0.334) # 1
@cheek 1.291 (±0.362) # 6
all 1.275 # 1
3D Face Reconstruction REALY (side-view) HiFace-f @nose 0.985 (±0.237) # 1
all 1.308 # 1
@mouth 1.489 (±0.436) # 4
@forehead 1.399 (±0.388) # 1
@cheek 1.360 (±0.395) # 4
3D Face Reconstruction REALY (side-view) HiFace-c @nose 0.992 (±0.246) # 2
all 1.341 # 2
@mouth 1.505 (±0.454) # 5
@forehead 1.427 (±0.400) # 2
@cheek 1.4392 (±0.429) # 5

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