Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

3 Jul 2018Max JaderbergWojciech M. CzarneckiIain DunningLuke MarrisGuy LeverAntonio Garcia CastanedaCharles BeattieNeil C. RabinowitzAri S. MorcosAvraham RudermanNicolas SonneratTim GreenLouise DeasonJoel Z. LeiboDavid SilverDemis HassabisKoray KavukcuogluThore Graepel

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each learning and acting independently to cooperate and compete with other agents, and environments reflecting this degree of complexity remain an open challenge... (read more)

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