Modular Continual Learning in a Unified Visual Environment

A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual interaction environment that allows many types of tasks to be unified in a single framework. We then describe a reward map prediction scheme that learns new tasks robustly in the very large state and action spaces required by such an environment. We investigate how properties of module architecture influence efficiency of task learning, showing that a module motif incorporating specific design principles (e.g. early bottlenecks, low-order polynomial nonlinearities, and symmetry) significantly outperforms more standard neural network motifs, needing fewer training examples and fewer neurons to achieve high levels of performance. Finally, we present a meta-controller architecture for task switching based on a dynamic neural voting scheme, which allows new modules to use information learned from previously-seen tasks to substantially improve their own learning efficiency.

PDF Abstract ICLR 2018 PDF ICLR 2018 Abstract
No code implementations yet. Submit your code now

Datasets


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here