Multi-Fidelity Recursive Behavior Prediction

18 Dec 2018  ·  Mihir Jain, Kyle Brown, Ahmed K. Sadek ·

Predicting the behavior of surrounding vehicles is a critical problem in automated driving. We present a novel game theoretic behavior prediction model that achieves state of the art prediction accuracy by explicitly reasoning about possible future interaction between agents. We evaluate our approach on the NGSIM vehicle trajectory data set and demonstrate lower root mean square error than state-of-the-art methods.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here