This paper investigates the dynamics of competition among organizations with unequal expertise. Multi-agent reinforcement learning has been used to simulate and understand the impact of various incentive schemes designed to offset such inequality. We design Touch-Mark, a game based on well-known multi-agent-particle-environment, where two teams (weak, strong) with unequal but changing skill levels compete against each other. For training such a game, we propose a novel controller assisted multi-agent reinforcement learning algorithm \our\, which empowers each agent with an ensemble of policies along with a supervised controller that by selectively partitioning the sample space, triggers intelligent role division among the teammates. Using C-MADDPG as an underlying framework, we propose an incentive scheme for the weak team such that the final rewards of both teams become the same. We find that in spite of the incentive, the final reward of the weak team falls short of the strong team. On inspecting, we realize that an overall incentive scheme for the weak team does not incentivize the weaker agents within that team to learn and improve. To offset this, we now specially incentivize the weaker player to learn and as a result, observe that the weak team beyond an initial phase performs at par with the stronger team. The final goal of the paper has been to formulate a dynamic incentive scheme that continuously balances the reward of the two teams. This is achieved by devising an incentive scheme enriched with an RL agent which takes minimum information from the environment.