PARAMETRIZED DEEP Q-NETWORKS LEARNING: PLAYING ONLINE BATTLE ARENA WITH DISCRETE-CONTINUOUS HYBRID ACTION SPACE

Most existing deep reinforcement learning (DRL) frameworks consider action spaces that are either discrete or continuous space. Motivated by the project of design Game AI for King of Glory (KOG), one the world’s most popular mobile game, we consider the scenario with the discrete-continuous hybrid action space... (read more)

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