Quasiconvex Plane Sweep for Triangulation With Outliers

Triangulation is a fundamental task in 3D computer vision. Unsurprisingly, it is a well-investigated problem with many mature algorithms... (read more)

PDF Abstract
No code implementations yet. Submit your code now



  Add Datasets introduced or used in this paper

Results from the Paper

  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods used in the Paper

🤖 No Methods Found Help the community by adding them if they're not listed; e.g. Deep Residual Learning for Image Recognition uses ResNet