Representation of linguistic and domain knowledge for second language learning in virtual worlds

There has been much debate, both theoretical and practical, on how to link ontologies and lexicons in natural language processing (NLP) applications. In this paper, we focus on an application in which lexicon and ontology are used to generate teaching material. We briefly describe the application (a serious game for language learning). We then zoom in on the representation and interlinking of the lexicon and of the ontology. We show how the use of existing standards and of good practice principles facilitates the design of our resources while satisfying the expressivity requirements set by natural language generation.

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