1 code implementation • 5 Jun 2024 • Muhan Hou, Koen Hindriks, A. E. Eiben, Kim Baraka
This paper presents EARLY (Episodic Active Learning from demonstration querY), an algorithm that enables a learning agent to generate optimized queries of expert demonstrations in a trajectory-based feature space.
1 code implementation • 7 Feb 2024 • Fuda van Diggelen, Matteo De Carlo, Nicolas Cambier, Eliseo Ferrante, A. E. Eiben
This is supported by phenotypic plasticity: individuals sharing the same genotype that is expressed differently for different classes of individuals, each specializing in one task.
1 code implementation • 22 Mar 2022 • Fuda van Diggelen, Jie Luo, Tugay Alperen Karagüzel, Nicolas Cambier, Eliseo Ferrante, A. E. Eiben
Designing controllers for robot swarms is challenging, because human developers have typically no good understanding of the link between the details of a controller that governs individual robots and the swarm behavior that is an indirect result of the interactions between swarm members and the environment.
1 code implementation • 8 Mar 2022 • Fuda van Diggelen, Eliseo Ferrante, A. E. Eiben
Evolving morphologies and controllers of robots simultaneously leads to a problem: Even if the parents have well-matching bodies and brains, the stochastic recombination can break this match and cause a body-brain mismatch in their offspring.
no code implementations • 21 Oct 2021 • Matteo De Carlo, Eliseo Ferrante, Daan Zeeuwe, Jacintha Ellers, Gerben Meynen, A. E. Eiben
In the field of evolutionary robotics, choosing the correct encoding is very complicated, especially when robots evolve both behaviours and morphologies at the same time.
1 code implementation • 12 Jul 2021 • Margarita Rebolledo, Daan Zeeuwe, Thomas Bartz-Beielstein, A. E. Eiben
In this paper, we mitigate this problem by extending our simulator with a battery model and taking energy consumption into account during fitness evaluations.
1 code implementation • 17 May 2021 • Jörg Stork, Martin Zaefferer, Nils Eisler, Patrick Tichelmann, Thomas Bartz-Beielstein, A. E. Eiben
In addition to their undisputed success in solving classical optimization problems, neuroevolutionary and population-based algorithms have become an alternative to standard reinforcement learning methods.
1 code implementation • 12 Apr 2021 • Daan Klijn, A. E. Eiben
Our results show that these Deep Coevolutionary algorithms (1) can be successfully trained to play various games, (2) outperform Ape-X DQN in some of them, and therefore (3) show that Coevolution can be a viable approach to solving complex multi-agent decision-making problems.
no code implementations • 29 Mar 2021 • Ali el Hassouni, Mark Hoogendoorn, Marketa Ciharova, Annet Kleiboer, Khadicha Amarti, Vesa Muhonen, Heleen Riper, A. E. Eiben
We implemented our open-source RL architecture and integrated it with the MoodBuster mobile application for mental health to provide messages to increase daily adherence to the online therapeutic modules.
no code implementations • 11 Dec 2020 • A. Zonta, S. K. Smit, A. E. Eiben
Modelling realistic human behaviours in simulation is an ongoing challenge that resides between several fields like social sciences, philosophy, and artificial intelligence.
no code implementations • 19 Oct 2020 • Gongjin Lan, Maarten van Hooft, Matteo De Carlo, Jakub M. Tomczak, A. E. Eiben
The challenge of robotic reproduction -- making of new robots by recombining two existing ones -- has been recently cracked and physically evolving robot systems have come within reach.
no code implementations • 9 Jul 2020 • Ahmed Hallawa, Thorsten Born, Anke Schmeink, Guido Dartmann, Arne Peine, Lukas Martin, Giovanni Iacca, A. E. Eiben, Gerd Ascheid
Furthermore, we propose that this distinction is decided by the evolutionary process, thus allowing evo-RL to be adaptive to different environments.
no code implementations • 4 May 2020 • Gongjin Lan, Jakub M. Tomczak, Diederik M. Roijers, A. E. Eiben
Evolutionary Algorithms (EA) on the other hand rely on search heuristics that typically do not depend on all previous data and can be done in constant time.
no code implementations • 21 Jan 2020 • Gongjin Lan, Matteo De Carlo, Fuda van Diggelen, Jakub M. Tomczak, Diederik M. Roijers, A. E. Eiben
We generalize the well-studied problem of gait learning in modular robots in two dimensions.
1 code implementation • 22 Dec 2019 • Fabricio Olivetti de Franca, Denis Fantinato, Karine Miras, A. E. Eiben, Patricia A. Vargas
For this particular competition, the main goal is to beat all of the eight bosses using a generalist strategy.
no code implementations • 22 Jul 2019 • Jörg Stork, Martin Zaefferer, Thomas Bartz-Beielstein, A. E. Eiben
In detail, we investigate a) the potential of SMB-NE with respect to evaluation efficiency and b) how to select adequate input sets for the phenotypic distance measure in a reinforcement learning problem.
no code implementations • 27 Aug 2018 • Jörg Stork, A. E. Eiben, Thomas Bartz-Beielstein
The extracted features of components or operators allow us to create a set of classification indicators to distinguish between a small number of classes.
no code implementations • 10 Apr 2018 • Ali el Hassouni, Mark Hoogendoorn, Martijn van Otterlo, A. E. Eiben, Vesa Muhonen, Eduardo Barbaro
The time to learn intervention policies is limited as disengagement from the user can occur quickly.
1 code implementation • 3 Apr 2017 • Luís F. Simões, Dario Izzo, Evert Haasdijk, A. E. Eiben
The design of spacecraft trajectories for missions visiting multiple celestial bodies is here framed as a multi-objective bilevel optimization problem.