Search Results for author: Aaron Isaksen

Found 1 papers, 0 papers with code

Procedural Content Generation via Machine Learning (PCGML)

no code implementations2 Feb 2017 Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content.

BIG-bench Machine Learning Card Games +2

Cannot find the paper you are looking for? You can Submit a new open access paper.