no code implementations • 18 Aug 2023 • Sherif Abdelfattah, Adrian Brown, Pushi Zhang
This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user's preference specified by demonstration trajectories.
no code implementations • 18 Jul 2022 • Guoqing Liu, Mengzhang Cai, Li Zhao, Tao Qin, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu
In this work, we propose using only screenshots/pixels as input for automated game testing and build a general game testing agent, Inspector, that can be easily applied to different games without deep integration with games.