no code implementations • 4 Feb 2024 • Bin Zhu, Kevin Flanagan, Adriano Fragomeni, Michael Wray, Dima Damen
The teacher model is employed to edit the clips in the training set whereas the student model trains on the edited clips.
1 code implementation • 9 Oct 2022 • Adriano Fragomeni, Michael Wray, Dima Damen
When the clip is short or visually ambiguous, knowledge of its local temporal context (i. e. surrounding video segments) can be used to improve the retrieval performance.
8 code implementations • CVPR 2022 • Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang, Miao Liu, Xingyu Liu, Miguel Martin, Tushar Nagarajan, Ilija Radosavovic, Santhosh Kumar Ramakrishnan, Fiona Ryan, Jayant Sharma, Michael Wray, Mengmeng Xu, Eric Zhongcong Xu, Chen Zhao, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina Gonzalez, James Hillis, Xuhua Huang, Yifei HUANG, Wenqi Jia, Weslie Khoo, Jachym Kolar, Satwik Kottur, Anurag Kumar, Federico Landini, Chao Li, Yanghao Li, Zhenqiang Li, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Yuchen Wang, Xindi Wu, Takuma Yagi, Ziwei Zhao, Yunyi Zhu, Pablo Arbelaez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fuegen, Bernard Ghanem, Vamsi Krishna Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Kitani, Haizhou Li, Richard Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato, Jianbo Shi, Mike Zheng Shou, Antonio Torralba, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite.
no code implementations • 28 Sep 2021 • Danilo Avola, Luigi Cinque, Alessio Fagioli, Gian Luca Foresti, Adriano Fragomeni, Daniele Pannone
Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition.