no code implementations • 26 Sep 2024 • Fan-Yun Sun, S. I. Harini, Angela Yi, Yihan Zhou, Alex Zook, Jonathan Tremblay, Logan Cross, Jiajun Wu, Nick Haber
Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge.
1 code implementation • 17 Dec 2021 • Salehe Erfanian Ebadi, You-Cyuan Jhang, Alex Zook, Saurav Dhakad, Adam Crespi, Pete Parisi, Steven Borkman, Jonathan Hogins, Sujoy Ganguly
We found that pre-training a network using synthetic data and fine-tuning on various sizes of real-world data resulted in a keypoint AP increase of $+38. 03$ ($44. 43 \pm 0. 17$ vs. $6. 40$) for few-shot transfer (limited subsets of COCO-person train [2]), and an increase of $+1. 47$ ($63. 47 \pm 0. 19$ vs. $62. 00$) for abundant real data regimes, outperforming models trained with the same real data alone.