Search Results for author: Amy K. Hoover

Found 11 papers, 7 papers with code

Procedural Content Generation via Machine Learning (PCGML)

no code implementations2 Feb 2017 Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content.

BIG-bench Machine Learning Card Games +2

Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

1 code implementation24 Apr 2019 Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando De Mesentier Silva, Julian Togelius, Amy K. Hoover

Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods.

Evolving the Hearthstone Meta

no code implementations2 Jul 2019 Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task.

The Many AI Challenges of Hearthstone

no code implementations15 Jul 2019 Amy K. Hoover, Julian Togelius, Scott Lee, Fernando De Mesentier Silva

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges.

Board Games Card Games

Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space

6 code implementations5 Dec 2019 Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover

Results from experiments based on standard continuous optimization benchmarks show that CMA-ME finds better-quality solutions than MAP-Elites; similarly, results on the strategic game Hearthstone show that CMA-ME finds both a higher overall quality and broader diversity of strategies than both CMA-ES and MAP-Elites.

Video Game Level Repair via Mixed Integer Linear Programming

1 code implementation13 Oct 2020 Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples.

Generative Adversarial Network

Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding

1 code implementation7 Dec 2021 Yulun Zhang, Matthew C. Fontaine, Amy K. Hoover, Stefanos Nikolaidis

In a Hearthstone deckbuilding case study, we show that our approach improves the sample efficiency of MAP-Elites and outperforms a model trained offline with random decks, as well as a linear surrogate model baseline, setting a new state-of-the-art for quality diversity approaches in automated Hearthstone deckbuilding.

Watts: Infrastructure for Open-Ended Learning

1 code implementation28 Apr 2022 Aaron Dharna, Charlie Summers, Rohin Dasari, Julian Togelius, Amy K. Hoover

This paper proposes a framework called Watts for implementing, comparing, and recombining open-ended learning (OEL) algorithms.

Benchmarking

Language Model Crossover: Variation through Few-Shot Prompting

1 code implementation23 Feb 2023 Elliot Meyerson, Mark J. Nelson, Herbie Bradley, Adam Gaier, Arash Moradi, Amy K. Hoover, Joel Lehman

The promise of such language model crossover (which is simple to implement and can leverage many different open-source language models) is that it enables a simple mechanism to evolve semantically-rich text representations (with few domain-specific tweaks), and naturally benefits from current progress in language models.

In-Context Learning Language Modelling

Resource-constrained knowledge diffusion processes inspired by human peer learning

no code implementations1 Dec 2023 Ehsan Beikihassan, Amy K. Hoover, Ioannis Koutis, Ali Parviz, Niloofar Aghaieabiane

We consider a setting where a population of artificial learners is given, and the objective is to optimize aggregate measures of performance, under constraints on training resources.

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