1 code implementation • 24 Jul 2024 • Paul Balança, Sam Hosegood, Carlo Luschi, Andrew Fitzgibbon
Low-precision formats such as float8 have been introduced in machine learning accelerated hardware to improve computational efficiency for large language models training and inference.
1 code implementation • 5 Jun 2024 • Hatem Helal, Andrew Fitzgibbon
We introduce MESS: a modern electronic structure simulation package implemented in JAX; porting the ESS code to the ML world.
no code implementations • 23 Apr 2024 • Kerstin Kläser, Błażej Banaszewski, Samuel Maddrell-Mander, Callum McLean, Luis Müller, Ali Parviz, Shenyang Huang, Andrew Fitzgibbon
In this work, we propose $\texttt{MiniMol}$, a foundational model for molecular learning with 10 million parameters.
2 code implementations • NeurIPS 2023 • Alexander Mathiasen, Hatem Helal, Kerstin Klaser, Paul Balanca, Josef Dean, Carlo Luschi, Dominique Beaini, Andrew Fitzgibbon, Dominic Masters
Similar benefits are yet to be unlocked for quantum chemistry, where the potential of deep learning is constrained by comparatively small datasets with 100k to 20M training examples.
1 code implementation • 6 Oct 2023 • Dominique Beaini, Shenyang Huang, Joao Alex Cunha, Zhiyi Li, Gabriela Moisescu-Pareja, Oleksandr Dymov, Samuel Maddrell-Mander, Callum McLean, Frederik Wenkel, Luis Müller, Jama Hussein Mohamud, Ali Parviz, Michael Craig, Michał Koziarski, Jiarui Lu, Zhaocheng Zhu, Cristian Gabellini, Kerstin Klaser, Josef Dean, Cas Wognum, Maciej Sypetkowski, Guillaume Rabusseau, Reihaneh Rabbany, Jian Tang, Christopher Morris, Ioannis Koutis, Mirco Ravanelli, Guy Wolf, Prudencio Tossou, Hadrien Mary, Therence Bois, Andrew Fitzgibbon, Błażej Banaszewski, Chad Martin, Dominic Masters
Recently, pre-trained foundation models have enabled significant advancements in multiple fields.
1 code implementation • 6 Feb 2023 • Dominic Masters, Josef Dean, Kerstin Klaser, Zhiyi Li, Sam Maddrell-Mander, Adam Sanders, Hatem Helal, Deniz Beker, Andrew Fitzgibbon, Shenyang Huang, Ladislav Rampášek, Dominique Beaini
We present GPS++, a hybrid Message Passing Neural Network / Graph Transformer model for molecular property prediction.
no code implementations • 20 Dec 2022 • Amir Shaikhha, Mathieu Huot, Shabnam Ghasemirad, Andrew Fitzgibbon, Simon Peyton Jones, Dimitrios Vytiniotis
Automatic differentiation (AD) is a technique for computing the derivative of a function represented by a program.
2 code implementations • 22 Nov 2022 • Alberto Cattaneo, Daniel Justus, Harry Mellor, Douglas Orr, Jerome Maloberti, Zhenying Liu, Thorin Farnsworth, Andrew Fitzgibbon, Blazej Banaszewski, Carlo Luschi
We present the award-winning submission to the WikiKG90Mv2 track of OGB-LSC@NeurIPS 2022.
no code implementations • CVPR 2022 • Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo, Andrew Fitzgibbon, Thomas J. Cashman
To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses.
1 code implementation • NeurIPS 2021 • Mario Michael Krell, Matej Kosec, Sergio P. Perez, Andrew Fitzgibbon
We show in this paper that the variation in sequence lengths in common NLP datasets is such that up to 50% of all tokens can be padding.
2 code implementations • ECCV 2020 • Benjamin Biggs, Oliver Boyne, James Charles, Andrew Fitzgibbon, Roberto Cipolla
We introduce an automatic, end-to-end method for recovering the 3D pose and shape of dogs from monocular internet images.
no code implementations • 28 Feb 2020 • Sebastian Lunz, Yingzhen Li, Andrew Fitzgibbon, Nate Kushman
In this paper we introduce the first scalable training technique for 3D generative models from 2D data which utilizes an off-the-shelf non-differentiable renderer.
no code implementations • 14 Nov 2018 • Benjamin Biggs, Thomas Roddick, Andrew Fitzgibbon, Roberto Cipolla
We present a system to recover the 3D shape and motion of a wide variety of quadrupeds from video.
3 code implementations • 26 Jul 2018 • Filip Šrajer, Zuzana Kukelova, Andrew Fitzgibbon
However, it is important for the success of algorithmic differentiation that such `simple' objective functions are handled efficiently, as so many problems in computer vision and machine learning are of this form.
1 code implementation • 6 Jun 2018 • Amir Shaikhha, Andrew Fitzgibbon, Dimitrios Vytiniotis, Simon Peyton Jones, Christoph Koch
We present a system for the automatic differentiation of a higher-order functional array-processing language.
no code implementations • 30 Nov 2017 • Sergey Tulyakov, Andrew Fitzgibbon, Sebastian Nowozin
We show that such a combination is beneficial because the unlabeled data acts as a data-driven form of regularization, allowing generative models trained on few labeled samples to reach the performance of fully-supervised generative models trained on much larger datasets.
no code implementations • 4 Aug 2017 • Qi Liu-Yin, Rui Yu, Lourdes Agapito, Andrew Fitzgibbon, Chris Russell
We demonstrate the use of shape-from-shading (SfS) to improve both the quality and the robustness of 3D reconstruction of dynamic objects captured by a single camera.
no code implementations • CVPR 2017 • Mariano Jaimez, Thomas J. Cashman, Andrew Fitzgibbon, Javier Gonzalez-Jimenez, Daniel Cremers
We present a novel strategy to shrink and constrain a 3D model, represented as a smooth spline-like surface, within the visual hull of an object observed from one or multiple views.
no code implementations • CVPR 2017 • Je Hyeong Hong, Christopher Zach, Andrew Fitzgibbon
Variable Projection (VarPro) is a framework to solve optimization problems efficiently by optimally eliminating a subset of the unknowns.
2 code implementations • CVPR 2017 • Cenek Albl, Zuzana Kukelova, Andrew Fitzgibbon, Jan Heller, Matej Smid, Tomas Pajdla
We present new methods for simultaneously estimating camera geometry and time shift from video sequences from multiple unsynchronized cameras.
no code implementations • CVPR 2016 • David Joseph Tan, Thomas Cashman, Jonathan Taylor, Andrew Fitzgibbon, Daniel Tarlow, Sameh Khamis, Shahram Izadi, Jamie Shotton
We present a fast, practical method for personalizing a hand shape basis to an individual user's detailed hand shape using only a small set of depth images.
no code implementations • CVPR 2016 • Zuzana Kukelova, Jan Heller, Andrew Fitzgibbon
In this paper, we present a new algorithm for finding all intersections of three quadrics.
no code implementations • ICCV 2015 • Irina Nurutdinova, Andrew Fitzgibbon
Modern structure from motion (SfM) remains dependent on point features to recover camera positions, meaning that reconstruction is severely hampered in low-texture environments, for example scanning a plain coffee cup on an uncluttered table.
no code implementations • ICCV 2015 • Je Hyeong Hong, Andrew Fitzgibbon
Matrix factorization (or low-rank matrix completion) with missing data is a key computation in many computer vision and machine learning tasks, and is also related to a broader class of nonlinear optimization problems such as bundle adjustment.
no code implementations • ICCV 2015 • Rahul Nair, Andrew Fitzgibbon, Daniel Kondermann, Carsten Rother
Stereo reconstruction in presence of reality faces many challenges that still need to be addressed.
no code implementations • ICCV 2015 • Zuzana Kukelova, Jan Heller, Martin Bujnak, Andrew Fitzgibbon, Tomas Pajdla
In this paper, we present a new efficient solution to this problem that uses 10 image correspondences.
no code implementations • ICCV 2015 • Jan Stuhmer, Sebastian Nowozin, Andrew Fitzgibbon, Richard Szeliski, Travis Perry, Sunil Acharya, Daniel Cremers, Jamie Shotton
In this paper, we show how to perform model-based object tracking which allows to reconstruct the object's depth at an order of magnitude higher frame-rate through simple modifications to an off-the-shelf depth camera.
no code implementations • CVPR 2015 • Nicola Fioraio, Jonathan Taylor, Andrew Fitzgibbon, Luigi Di Stefano, Shahram Izadi
Our method supports online model correction, without needing to reprocess or store any input depth data.
no code implementations • CVPR 2015 • Julien Valentin, Matthias Niessner, Jamie Shotton, Andrew Fitzgibbon, Shahram Izadi, Philip H. S. Torr
Recent advances in camera relocalization use predictions from a regression forest to guide the camera pose optimization procedure.
no code implementations • CVPR 2015 • Sameh Khamis, Jonathan Taylor, Jamie Shotton, Cem Keskin, Shahram Izadi, Andrew Fitzgibbon
We represent the observed surface using Loop subdivision of a control mesh that is deformed by our learned parametric shape and pose model.
no code implementations • CVPR 2015 • Mingsong Dou, Jonathan Taylor, Henry Fuchs, Andrew Fitzgibbon, Shahram Izadi
We present a 3D scanning system for deformable objects that uses only a single Kinect sensor.
no code implementations • CVPR 2014 • Abner Guzman-Rivera, Pushmeet Kohli, Ben Glocker, Jamie Shotton, Toby Sharp, Andrew Fitzgibbon, Shahram Izadi
We formulate this problem as inversion of the generative rendering procedure, i. e., we want to find the camera pose corresponding to a rendering of the 3D scene model that is most similar with the observed input.
no code implementations • CVPR 2014 • Michael Hornacek, Andrew Fitzgibbon, Carsten Rother
As a consequence of our approach, our output is a dense field of 3D rigid body motions, in contrast to the 3D translations that are the norm in scene flow.
no code implementations • CVPR 2014 • Jonathan Taylor, Richard Stebbing, Varun Ramakrishna, Cem Keskin, Jamie Shotton, Shahram Izadi, Aaron Hertzmann, Andrew Fitzgibbon
We focus on modeling the human hand, and assume that a single rough template model is available.
no code implementations • CVPR 2013 • Jamie Shotton, Ben Glocker, Christopher Zach, Shahram Izadi, Antonio Criminisi, Andrew Fitzgibbon
We address the problem of inferring the pose of an RGB-D camera relative to a known 3D scene, given only a single acquired image.
no code implementations • ISMAR 2011 • Richard A. Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J. Davison, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Andrew Fitzgibbon
We present a system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware.