1 code implementation • 21 Apr 2021 • Ren Yang, Radu Timofte, Jing Liu, Yi Xu, Xinjian Zhang, Minyi Zhao, Shuigeng Zhou, Kelvin C. K. Chan, Shangchen Zhou, Xiangyu Xu, Chen Change Loy, Xin Li, Fanglong Liu, He Zheng, Lielin Jiang, Qi Zhang, Dongliang He, Fu Li, Qingqing Dang, Yibin Huang, Matteo Maggioni, Zhongqian Fu, Shuai Xiao, Cheng Li, Thomas Tanay, Fenglong Song, Wentao Chao, Qiang Guo, Yan Liu, Jiang Li, Xiaochao Qu, Dewang Hou, Jiayu Yang, Lyn Jiang, Di You, Zhenyu Zhang, Chong Mou, Iaroslav Koshelev, Pavel Ostyakov, Andrey Somov, Jia Hao, Xueyi Zou, Shijie Zhao, Xiaopeng Sun, Yiting Liao, Yuanzhi Zhang, Qing Wang, Gen Zhan, Mengxi Guo, Junlin Li, Ming Lu, Zhan Ma, Pablo Navarrete Michelini, Hai Wang, Yiyun Chen, Jingyu Guo, Liliang Zhang, Wenming Yang, Sijung Kim, Syehoon Oh, Yucong Wang, Minjie Cai, Wei Hao, Kangdi Shi, Liangyan Li, Jun Chen, Wei Gao, Wang Liu, XiaoYu Zhang, Linjie Zhou, Sixin Lin, Ru Wang
This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results.
For this reason, we collected the physiological, environmental, and the game chair data from Pro and amateur players.
In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter.
An important feature of the dataset is simultaneous data collection from five players, which facilitates the analysis of sensor data on a team level.
Ranked #1 on Skills Evaluation on eSports Sensors Dataset
Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team.
eSports is the rapidly developing multidisciplinary domain.