no code implementations • 12 Mar 2025 • Aymen Mir, Arthur Moreau, Helisa Dhamo, Zhensong Zhang, Eduardo Pérez-Pellitero
Several experiments on two human-object datasets - BEHAVE and DNA-Rendering - demonstrate that our method allows for high-quality reconstruction of human and object templates under significant occlusion and the synthesis of controllable renderings of novel human-object interactions in novel human poses from novel camera views.
no code implementations • 12 Mar 2025 • Arthur Moreau, Mohammed Brahimi, Richard Shaw, Athanasios Papaioannou, Thomas Tanay, Zhensong Zhang, Eduardo Pérez-Pellitero
We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos.
1 code implementation • 30 Oct 2024 • HyunJun Jung, Weihang Li, Shun-Cheng Wu, William Bittner, Nikolas Brasch, Jifei Song, Eduardo Pérez-Pellitero, Zhensong Zhang, Arthur Moreau, Nassir Navab, Benjamin Busam
However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details.
no code implementations • 18 Mar 2024 • Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux
We introduce 3DGS-Calib, a new calibration method that relies on the speed and rendering accuracy of 3D Gaussian Splatting to achieve multimodal spatiotemporal calibration that is accurate, robust, and with a substantial speed-up compared to methods relying on implicit neural representations.
no code implementations • 20 Dec 2023 • Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero
Training a separate dynamic 3D Gaussian model for each sliding window allows the canonical representation to change, enabling the reconstruction of scenes with significant geometric changes.
no code implementations • 5 Dec 2023 • Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields.
1 code implementation • CVPR 2024 • Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos.
no code implementations • ICCV 2023 • Arthur Moreau, Nathan Piasco, Moussab Bennehar, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle
Beyond novel view synthesis, Neural Radiance Fields are useful for applications that interact with the real world.
no code implementations • 5 May 2022 • Arthur Moreau, Thomas Gilles, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle
We propose a novel learning-based formulation for visual localization of vehicles that can operate in real-time in city-scale environments.
no code implementations • 13 Oct 2021 • Arthur Moreau, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle
Neural Radiance Fields (NeRF) have recently demonstrated photo-realistic results for the task of novel view synthesis.
no code implementations • 19 Mar 2021 • Arthur Moreau, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle
In this setup, structure-based methods require a large database, and we show that our proposal is a reliable alternative, achieving 29cm median error in a 1. 9km loop in a busy urban area
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