Search Results for author: Arthur Moreau

Found 11 papers, 2 papers with code

GASPACHO: Gaussian Splatting for Controllable Humans and Objects

no code implementations12 Mar 2025 Aymen Mir, Arthur Moreau, Helisa Dhamo, Zhensong Zhang, Eduardo Pérez-Pellitero

Several experiments on two human-object datasets - BEHAVE and DNA-Rendering - demonstrate that our method allows for high-quality reconstruction of human and object templates under significant occlusion and the synthesis of controllable renderings of novel human-object interactions in novel human poses from novel camera views.

Human-Object Interaction Detection Object

Better Together: Unified Motion Capture and 3D Avatar Reconstruction

no code implementations12 Mar 2025 Arthur Moreau, Mohammed Brahimi, Richard Shaw, Athanasios Papaioannou, Thomas Tanay, Zhensong Zhang, Eduardo Pérez-Pellitero

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos.

Novel View Synthesis Pose Estimation

SCRREAM : SCan, Register, REnder And Map:A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

1 code implementation30 Oct 2024 HyunJun Jung, Weihang Li, Shun-Cheng Wu, William Bittner, Nikolas Brasch, Jifei Song, Eduardo Pérez-Pellitero, Zhensong Zhang, Arthur Moreau, Nassir Navab, Benjamin Busam

However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details.

6D Pose Estimation

3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration

no code implementations18 Mar 2024 Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux

We introduce 3DGS-Calib, a new calibration method that relies on the speed and rendering accuracy of 3D Gaussian Splatting to achieve multimodal spatiotemporal calibration that is accurate, robust, and with a substantial speed-up compared to methods relying on implicit neural representations.

3DGS Sensor Fusion

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

no code implementations20 Dec 2023 Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero

Training a separate dynamic 3D Gaussian model for each sliding window allows the canonical representation to change, enabling the reconstruction of scenes with significant geometric changes.

Novel View Synthesis

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

no code implementations5 Dec 2023 Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields.

3DGS

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

1 code implementation CVPR 2024 Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos.

ImPosing: Implicit Pose Encoding for Efficient Visual Localization

no code implementations5 May 2022 Arthur Moreau, Thomas Gilles, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle

We propose a novel learning-based formulation for visual localization of vehicles that can operate in real-time in city-scale environments.

Computational Efficiency Pose Estimation +2

LENS: Localization enhanced by NeRF synthesis

no code implementations13 Oct 2021 Arthur Moreau, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle

Neural Radiance Fields (NeRF) have recently demonstrated photo-realistic results for the task of novel view synthesis.

3D geometry Data Augmentation +4

CoordiNet: uncertainty-aware pose regressor for reliable vehicle localization

no code implementations19 Mar 2021 Arthur Moreau, Nathan Piasco, Dzmitry Tsishkou, Bogdan Stanciulescu, Arnaud de La Fortelle

In this setup, structure-based methods require a large database, and we show that our proposal is a reliable alternative, achieving 29cm median error in a 1. 9km loop in a busy urban area

Autonomous Vehicles Camera Localization +2

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