no code implementations • 26 Sep 2024 • Alvaro Patricio, Joao Valente, Atabak Dehban, Ines Cadilha, Daniel Reis, Rodrigo Ventura
The integration of Artificial Intelligence (AI) and Augmented Reality (AR) is set to transform satellite Assembly, Integration, and Testing (AIT) processes by enhancing precision, minimizing human error, and improving operational efficiency in cleanroom environments.
no code implementations • 2 Jan 2023 • Seyed S. Mohammadi, Nuno F. Duarte, Dimitris Dimou, Yiming Wang, Matteo Taiana, Pietro Morerio, Atabak Dehban, Plinio Moreno, Alexandre Bernardino, Alessio Del Bue, Jose Santos-Victor
However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses.
1 code implementation • 4 Oct 2022 • André Santos, Nuno Ferreira Duarte, Atabak Dehban, José Santos-Victor
The human demonstrations were collected using our proposed VR platform, BoxED, which is a box packaging environment for simulating real-world objects and scenarios for fast and streamlined data collection with the purpose of teaching robots.
1 code implementation • 7 Oct 2019 • Manuel Serra Nunes, Atabak Dehban, Plinio Moreno, José Santos-Victor
In contrast, we argue that if these systems are to be used to guide action, necessarily, the actions the robot performs should be encoded in the predicted frames.
1 code implementation • 16 Jul 2018 • João Borrego, Atabak Dehban, Rui Figueiredo, Plinio Moreno, Alexandre Bernardino, José Santos-Victor
Recent advances in deep learning-based object detection techniques have revolutionized their applicability in several fields.
no code implementations • 30 May 2018 • Mihai Andries, Atabak Dehban, José Santos-Victor
3D objects (artefacts) are made to fulfill functions.
no code implementations • 9 Apr 2018 • Giovanni Saponaro, Pedro Vicente, Atabak Dehban, Lorenzo Jamone, Alexandre Bernardino, José Santos-Victor
One of the open challenges in designing robots that operate successfully in the unpredictable human environment is how to make them able to predict what actions they can perform on objects, and what their effects will be, i. e., the ability to perceive object affordances.