Search Results for author: Bangbang Yang

Found 14 papers, 2 papers with code

TexPro: Text-guided PBR Texturing with Procedural Material Modeling

no code implementations21 Oct 2024 Ziqiang Dang, Wenqi Dong, Zesong Yang, Bangbang Yang, Liang Li, Yuewen Ma, Zhaopeng Cui

Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physical-based rendering, relighting, and additional benefits inherent to procedural materials.

Material Classification Texture Synthesis

4K4DGen: Panoramic 4D Generation at 4K Resolution

no code implementations19 Jun 2024 Renjie Li, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou, Xuanyang Zhang, Zeming Li, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan

Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency.

4k

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

no code implementations19 Oct 2023 Bangbang Yang, Wenqi Dong, Lin Ma, WenBo Hu, Xiao Liu, Zhaopeng Cui, Yuewen Ma

To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes.

3D geometry Texture Synthesis

Graph-based Asynchronous Event Processing for Rapid Object Recognition

no code implementations ICCV 2021 Yijin Li, Han Zhou, Bangbang Yang, Ye Zhang, Zhaopeng Cui, Hujun Bao, Guofeng Zhang

Different from traditional video cameras, event cameras capture asynchronous events stream in which each event encodes pixel location, trigger time, and the polarity of the brightness changes.

graph construction Object Recognition

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

no code implementations ICCV 2023 WenBo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, Yuewen Ma

Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e. g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area.

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field

1 code implementation CVPR 2023 Chong Bao, yinda zhang, Bangbang Yang, Tianxing Fan, Zesong Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui

Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, either relying on 3D modeling skills or allowing editing within only a few categories.

NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing

no code implementations25 Jul 2022 Bangbang Yang, Chong Bao, Junyi Zeng, Hujun Bao, yinda zhang, Zhaopeng Cui, Guofeng Zhang

Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction.

3D Scene Reconstruction Neural Rendering +1

Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation

no code implementations14 Jul 2022 Boming Zhao, Bangbang Yang, Zhenyang Li, Zuoyue Li, Guofeng Zhang, Jiashu Zhao, Dawei Yin, Zhaopeng Cui, Hujun Bao

Expanding an existing tourist photo from a partially captured scene to a full scene is one of the desired experiences for photography applications.

Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects

no code implementations5 May 2022 Bangbang Yang, yinda zhang, Yijin Li, Zhaopeng Cui, Sean Fanello, Hujun Bao, Guofeng Zhang

We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers.

Data Augmentation Neural Rendering +1

LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies

no code implementations30 Nov 2021 Sandro Lombardi, Bangbang Yang, Tianxing Fan, Hujun Bao, Guofeng Zhang, Marc Pollefeys, Zhaopeng Cui

In this work, we propose a novel neural implicit representation for the human body, which is fully differentiable and optimizable with disentangled shape and pose latent spaces.

3D Reconstruction motion retargeting +1

Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering

no code implementations ICCV 2021 Bangbang Yang, yinda zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, Zhaopeng Cui

In this paper, we present a novel neural scene rendering system, which learns an object-compositional neural radiance field and produces realistic rendering with editing capability for a clustered and real-world scene.

Neural Rendering Novel View Synthesis +1

VS-Net: Voting with Segmentation for Visual Localization

1 code implementation CVPR 2021 Zhaoyang Huang, Han Zhou, Yijin Li, Bangbang Yang, Yan Xu, Xiaowei Zhou, Hujun Bao, Guofeng Zhang, Hongsheng Li

To address this problem, we propose a novel visual localization framework that establishes 2D-to-3D correspondences between the query image and the 3D map with a series of learnable scene-specific landmarks.

Segmentation Semantic Segmentation +2

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