no code implementations • 20 Jul 2024 • Jae Joong Lee, Bedrich Benes
RGB2Point takes an input image of an object and generates a dense 3D point cloud.
no code implementations • 14 Jul 2024 • Jae Joong Lee, Bosheng Li, Sara Beery, Jonathan Huang, Songlin Fei, Raymond A. Yeh, Bedrich Benes
We introduce Tree D-fusion, featuring the first collection of 600, 000 environmentally aware, 3D simulation-ready tree models generated through Diffusion priors.
no code implementations • 31 Mar 2024 • Jacek Kałużny, Yannik Schreckenberg, Karol Cyganik, Peter Annighöfer, Sören Pirk, Dominik L. Michels, Mikolaj Cieslak, Farhah Assaad-Gerbert, Bedrich Benes, Wojciech Pałubicki
We introduce LAESI, a Synthetic Leaf Dataset of 100, 000 synthetic leaf images on millimeter paper, each with semantic masks and surface area labels.
no code implementations • 23 Feb 2024 • Jorge Askur Vazquez Fernandez, Jae Joong Lee, Santiago Andrés Serrano Vacca, Alejandra Magana, Radim Pesam, Bedrich Benes, Voicu Popescu
The paper introduces Hands-Free VR, a voice-based natural-language interface for VR.
no code implementations • CVPR 2024 • Pu Li, Jianwei Guo, Huibin Li, Bedrich Benes, Dong-Ming Yan
This paper introduces SfmCAD a novel unsupervised network that reconstructs 3D shapes by learning the Sketch-based Feature Modeling operations commonly used in modern CAD workflows.
no code implementations • CVPR 2024 • Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Xuaner Zhang, Xin Lu, Ke Xian, Haiting Lin, Bedrich Benes
Dr. Bokeh then takes the layered representation and user-defined lens parameters to render photo-realistic lens blur based on the novel occlusion-aware bokeh rendering method.
1 code implementation • CVPR 2024 • Yuan Li, Zhihao Liu, Bedrich Benes, Xiaopeng Zhang, Jianwei Guo
We cast the 3D information inference problem to a semantic voxel diffusion process which converts an input image of a tree to a novel Semantic Voxel Structure (SVS) in 3D space.
1 code implementation • CVPR 2024 • Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, Xuanmao Li, Xingpeng Sun, Rohan Ashok, Aniruddha Mukherjee, Hao Kang, Xiangrui Kong, Gang Hua, Tianyi Zhang, Bedrich Benes, Aniket Bera
We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS).
no code implementations • 9 May 2023 • Xiaochen Zhou, Bosheng Li, Bedrich Benes, Songlin Fei, Sören Pirk
We use a neural network pipeline to train a situated latent space that allows us to locally predict branch growth only based on a single node in the branch graph of a tree model.
no code implementations • 19 Apr 2023 • Simon Perche, Adrien Peytavie, Bedrich Benes, Eric Galin, Eric Guérin
We introduce StyleDEM, a new generative adversarial network method for terrain synthesis and authoring, with a versatile toolbox of authoring methods with style.
no code implementations • 28 Mar 2023 • Jae Joong Lee, Bedrich Benes
The key novelty of our approach is in using the run-length encoding that traverses (like a snake) the voxel space and encodes wide spatial differences into a 1D structure that is suitable for transformer encoding.
no code implementations • CVPR 2023 • Yichen Sheng, Jianming Zhang, Julien Philip, Yannick Hold-Geoffroy, Xin Sun, He Zhang, Lu Ling, Bedrich Benes
To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections.
no code implementations • CVPR 2023 • Adnan Firoze, Cameron Wingren, Raymond A. Yeh, Bedrich Benes, Daniel Aliaga
We present a novel approach to perform instance segmentation, and counting, for densely packed self-similar trees using a top-view RGB image sequence.
no code implementations • 12 Jul 2022 • Yichen Sheng, Yifan Liu, Jianming Zhang, Wei Yin, A. Cengiz Oztireli, He Zhang, Zhe Lin, Eli Shechtman, Bedrich Benes
It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape.
no code implementations • 21 May 2022 • Zhiquan Wang, Bedrich Benes, Ahmed H. Qureshi, Christos Mousas
The agent is then randomly modified within the allowed ranges creating a new generation of several hundred agents.
no code implementations • 12 Aug 2020 • Till Niese, Sören Pirk, Matthias Albrecht, Bedrich Benes, Oliver Deussen
The placement of vegetation plays a central role in the realism of virtual scenes.
1 code implementation • CVPR 2021 • Yichen Sheng, Jianming Zhang, Bedrich Benes
We demonstrate that our model produces realistic soft shadows in real-time.
1 code implementation • 7 Jun 2019 • Fanyou Wu, Rado Gazo, Eva Haviarova, Bedrich Benes
Consider $l_2$ norms attacks, Project Gradient Descent (PGD) and the Carlini and Wagner (C\&W) attacks are the two main methods, where PGD control max perturbation for adversarial examples while C\&W approach treats perturbation as a regularization term optimized it with loss function together.
no code implementations • 27 Sep 2016 • Sören Pirk, Vojtech Krs, Kaimo Hu, Suren Deepak Rajasekaran, Hao Kang, Bedrich Benes, Yusuke Yoshiyasu, Leonidas J. Guibas
We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or interaction involved.
no code implementations • ICCV 2015 • Ilke Demir, Daniel G. Aliaga, Bedrich Benes
Thanks to the recent advances in computational photography and remote sensing, point clouds of buildings are becoming increasingly available, yet their processing poses various challenges.