Search Results for author: Benjamin Kane

Found 7 papers, 1 papers with code

A Flexible Schema-Guided Dialogue Management Framework: From Friendly Peer to Virtual Standardized Cancer Patient

no code implementations15 Jul 2022 Benjamin Kane, Catherine Giugno, Lenhart Schubert, Kurtis Haut, Caleb Wohn, Ehsan Hoque

A schema-guided approach to dialogue management has been shown in recent work to be effective in creating robust customizable virtual agents capable of acting as friendly peers or task assistants.

Dialogue Management Management

Natural Language Inference with Mixed Effects

1 code implementation Joint Conference on Lexical and Computational Semantics 2020 William Gantt, Benjamin Kane, Aaron Steven White

There is growing evidence that the prevalence of disagreement in the raw annotations used to construct natural language inference datasets makes the common practice of aggregating those annotations to a single label problematic.

Natural Language Inference

History-Aware Question Answering in a Blocks World Dialogue System

no code implementations26 May 2020 Benjamin Kane, Georgiy Platonov, Lenhart K. Schubert

It is essential for dialogue-based spatial reasoning systems to maintain memory of historical states of the world.

Natural Language Understanding Question Answering

Generating Discourse Inferences from Unscoped Episodic Logical Formulas

no code implementations WS 2019 Gene Kim, Benjamin Kane, Viet Duong, Muskaan Mendiratta, Graeme McGuire, Sophie Sackstein, Georgiy Platonov, Lenhart Schubert

Abstract Unscoped episodic logical form (ULF) is a semantic representation capturing the predicate-argument structure of English within the episodic logic formalism in relation to the syntactic structure, while leaving scope, word sense, and anaphora unresolved.

Dialogue Design and Management for Multi-Session Casual Conversation with Older Adults

no code implementations20 Jan 2019 S. Zahra Razavi, Lenhart K. Schubert, Benjamin Kane, Mohammad Rafayet Ali, Kimberly Van Orden, Tianyi Ma

We address the problem of designing a conversational avatar capable of a sequence of casual conversations with older adults.


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