no code implementations • 17 May 2023 • Rohan Anil, Andrew M. Dai, Orhan Firat, Melvin Johnson, Dmitry Lepikhin, Alexandre Passos, Siamak Shakeri, Emanuel Taropa, Paige Bailey, Zhifeng Chen, Eric Chu, Jonathan H. Clark, Laurent El Shafey, Yanping Huang, Kathy Meier-Hellstern, Gaurav Mishra, Erica Moreira, Mark Omernick, Kevin Robinson, Sebastian Ruder, Yi Tay, Kefan Xiao, Yuanzhong Xu, Yujing Zhang, Gustavo Hernandez Abrego, Junwhan Ahn, Jacob Austin, Paul Barham, Jan Botha, James Bradbury, Siddhartha Brahma, Kevin Brooks, Michele Catasta, Yong Cheng, Colin Cherry, Christopher A. Choquette-Choo, Aakanksha Chowdhery, Clément Crepy, Shachi Dave, Mostafa Dehghani, Sunipa Dev, Jacob Devlin, Mark Díaz, Nan Du, Ethan Dyer, Vlad Feinberg, Fangxiaoyu Feng, Vlad Fienber, Markus Freitag, Xavier Garcia, Sebastian Gehrmann, Lucas Gonzalez, Guy Gur-Ari, Steven Hand, Hadi Hashemi, Le Hou, Joshua Howland, Andrea Hu, Jeffrey Hui, Jeremy Hurwitz, Michael Isard, Abe Ittycheriah, Matthew Jagielski, Wenhao Jia, Kathleen Kenealy, Maxim Krikun, Sneha Kudugunta, Chang Lan, Katherine Lee, Benjamin Lee, Eric Li, Music Li, Wei Li, Yaguang Li, Jian Li, Hyeontaek Lim, Hanzhao Lin, Zhongtao Liu, Frederick Liu, Marcello Maggioni, Aroma Mahendru, Joshua Maynez, Vedant Misra, Maysam Moussalem, Zachary Nado, John Nham, Eric Ni, Andrew Nystrom, Alicia Parrish, Marie Pellat, Martin Polacek, Alex Polozov, Reiner Pope, Siyuan Qiao, Emily Reif, Bryan Richter, Parker Riley, Alex Castro Ros, Aurko Roy, Brennan Saeta, Rajkumar Samuel, Renee Shelby, Ambrose Slone, Daniel Smilkov, David R. So, Daniel Sohn, Simon Tokumine, Dasha Valter, Vijay Vasudevan, Kiran Vodrahalli, Xuezhi Wang, Pidong Wang, ZiRui Wang, Tao Wang, John Wieting, Yuhuai Wu, Kelvin Xu, Yunhan Xu, Linting Xue, Pengcheng Yin, Jiahui Yu, Qiao Zhang, Steven Zheng, Ce Zheng, Weikang Zhou, Denny Zhou, Slav Petrov, Yonghui Wu
Through extensive evaluations on English and multilingual language, and reasoning tasks, we demonstrate that PaLM 2 has significantly improved quality on downstream tasks across different model sizes, while simultaneously exhibiting faster and more efficient inference compared to PaLM.
5 code implementations • Google Research 2022 • Aakanksha Chowdhery, Sharan Narang, Jacob Devlin, Maarten Bosma, Gaurav Mishra, Adam Roberts, Paul Barham, Hyung Won Chung, Charles Sutton, Sebastian Gehrmann, Parker Schuh, Kensen Shi, Sasha Tsvyashchenko, Joshua Maynez, Abhishek Rao, Parker Barnes, Yi Tay, Noam Shazeer, Vinodkumar Prabhakaran, Emily Reif, Nan Du, Ben Hutchinson, Reiner Pope, James Bradbury, Jacob Austin, Michael Isard, Guy Gur-Ari, Pengcheng Yin, Toju Duke, Anselm Levskaya, Sanjay Ghemawat, Sunipa Dev, Henryk Michalewski, Xavier Garcia, Vedant Misra, Kevin Robinson, Liam Fedus, Denny Zhou, Daphne Ippolito, David Luan, Hyeontaek Lim, Barret Zoph, Alexander Spiridonov, Ryan Sepassi, David Dohan, Shivani Agrawal, Mark Omernick, Andrew M. Dai, Thanumalayan Sankaranarayana Pillai, Marie Pellat, Aitor Lewkowycz, Erica Moreira, Rewon Child, Oleksandr Polozov, Katherine Lee, Zongwei Zhou, Xuezhi Wang, Brennan Saeta, Mark Diaz, Orhan Firat, Michele Catasta, Jason Wei, Kathy Meier-Hellstern, Douglas Eck, Jeff Dean, Slav Petrov, Noah Fiedel
To further our understanding of the impact of scale on few-shot learning, we trained a 540-billion parameter, densely activated, Transformer language model, which we call Pathways Language Model PaLM.
Ranked #1 on
Common Sense Reasoning
on BIG-bench (Known Unknowns)
3 code implementations • 31 Mar 2022 • Adam Roberts, Hyung Won Chung, Anselm Levskaya, Gaurav Mishra, James Bradbury, Daniel Andor, Sharan Narang, Brian Lester, Colin Gaffney, Afroz Mohiuddin, Curtis Hawthorne, Aitor Lewkowycz, Alex Salcianu, Marc van Zee, Jacob Austin, Sebastian Goodman, Livio Baldini Soares, Haitang Hu, Sasha Tsvyashchenko, Aakanksha Chowdhery, Jasmijn Bastings, Jannis Bulian, Xavier Garcia, Jianmo Ni, Andrew Chen, Kathleen Kenealy, Jonathan H. Clark, Stephan Lee, Dan Garrette, James Lee-Thorp, Colin Raffel, Noam Shazeer, Marvin Ritter, Maarten Bosma, Alexandre Passos, Jeremy Maitin-Shepard, Noah Fiedel, Mark Omernick, Brennan Saeta, Ryan Sepassi, Alexander Spiridonov, Joshua Newlan, Andrea Gesmundo
Recent neural network-based language models have benefited greatly from scaling up the size of training datasets and the number of parameters in the models themselves.
no code implementations • 23 Mar 2022 • Paul Barham, Aakanksha Chowdhery, Jeff Dean, Sanjay Ghemawat, Steven Hand, Dan Hurt, Michael Isard, Hyeontaek Lim, Ruoming Pang, Sudip Roy, Brennan Saeta, Parker Schuh, Ryan Sepassi, Laurent El Shafey, Chandramohan A. Thekkath, Yonghui Wu
We present the design of a new large scale orchestration layer for accelerators.
no code implementations • 26 Feb 2021 • Brennan Saeta, Denys Shabalin, Marc Rasi, Brad Larson, Xihui Wu, Parker Schuh, Michelle Casbon, Daniel Zheng, Saleem Abdulrasool, Aleksandr Efremov, Dave Abrahams, Chris Lattner, Richard Wei
Swift for TensorFlow is a deep learning platform that scales from mobile devices to clusters of hardware accelerators in data centers.
1 code implementation • 26 Feb 2021 • Adam Paszke, Brennan Saeta
Multidimensional arrays (NDArrays) are a central abstraction in modern scientific computing environments.
no code implementations • 26 Feb 2021 • Alex Suhan, Davide Libenzi, Ailing Zhang, Parker Schuh, Brennan Saeta, Jie Young Sohn, Denys Shabalin
Domain-specific optimizing compilers have demonstrated significant performance and portability benefits, but require programs to be represented in their specialized IRs.
15 code implementations • 26 Aug 2019 • Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau, Vinicius Zambaldi, Satyaki Upadhyay, Julien Pérolat, Sriram Srinivasan, Finbarr Timbers, Karl Tuyls, Shayegan Omidshafiei, Daniel Hennes, Dustin Morrill, Paul Muller, Timo Ewalds, Ryan Faulkner, János Kramár, Bart De Vylder, Brennan Saeta, James Bradbury, David Ding, Sebastian Borgeaud, Matthew Lai, Julian Schrittwieser, Thomas Anthony, Edward Hughes, Ivo Danihelka, Jonah Ryan-Davis
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.