Search Results for author: Brian Jackson

Found 4 papers, 1 papers with code

DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly

no code implementations1 Apr 2024 Fenggen Yu, Yiming Qian, Xu Zhang, Francisca Gil-Ureta, Brian Jackson, Eric Bennett, Hao Zhang

We present a differentiable rendering framework to learn structured 3D abstractions in the form of primitive assemblies from sparse RGB images capturing a 3D object.

Test-time Adaptation

RoSI: Recovering 3D Shape Interiors from Few Articulation Images

no code implementations13 Apr 2023 Akshay Gadi Patil, Yiming Qian, Shan Yang, Brian Jackson, Eric Bennett, Hao Zhang

The dominant majority of 3D models that appear in gaming, VR/AR, and those we use to train geometric deep learning algorithms are incomplete, since they are modeled as surface meshes and missing their interior structures.

Object

HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling

no code implementations ICCV 2023 Fenggen Yu, Yiming Qian, Francisca Gil-Ureta, Brian Jackson, Eric Bennett, Hao Zhang

We present the first active learning tool for fine-grained 3D part labeling, a problem which challenges even the most advanced deep learning (DL) methods due to the significant structural variations among the small and intricate parts.

Active Learning

On the Relationship between Dust Devil Radii and Heights

1 code implementation30 Oct 2019 Brian Jackson

The influence of dust devils on the martian atmosphere depends on their capacity to loft dust, which depends on their wind profiles and footprint on the martian surface, i. e., on their radii, $R$.

Earth and Planetary Astrophysics

Cannot find the paper you are looking for? You can Submit a new open access paper.