Search Results for author: Bruno Manganelli

Found 6 papers, 1 papers with code

Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting

no code implementations24 Jan 2025 Anil Armagan, Albert Saà-Garriga, Bruno Manganelli, Mateusz Nowak, Mehmet Kerim Yucel

Gaussian splatting (GS) for 3D reconstruction has become quite popular due to their fast training, inference speeds and high quality reconstruction.

3D Reconstruction

Finding Waldo: Towards Efficient Exploration of NeRF Scene Spaces

no code implementations7 Mar 2024 Evangelos Skartados, Mehmet Kerim Yucel, Bruno Manganelli, Anastasios Drosou, Albert Saà-Garriga

Neural Radiance Fields (NeRF) have quickly become the primary approach for 3D reconstruction and novel view synthesis in recent years due to their remarkable performance.

3D Reconstruction Efficient Exploration +2

LP-IOANet: Efficient High Resolution Document Shadow Removal

1 code implementation22 Mar 2023 Konstantinos Georgiadis, M. Kerim Yucel, Evangelos Skartados, Valia Dimaridou, Anastasios Drosou, Albert Saa-Garriga, Bruno Manganelli

Document shadow removal is an integral task in document enhancement pipelines, as it improves visibility, readability and thus the overall quality.

Document Enhancement Document Shadow Removal +1

Adaptive Mask-based Pyramid Network for Realistic Bokeh Rendering

no code implementations28 Oct 2022 Konstantinos Georgiadis, Albert Saà-Garriga, Mehmet Kerim Yucel, Anastasios Drosou, Bruno Manganelli

Bokeh effect highlights an object (or any part of the image) while blurring the rest of the image, and creates a visually pleasant artistic effect.

Bokeh Effect Rendering

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