Search Results for author: Carol O'Sullivan

Found 4 papers, 1 papers with code

CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering

1 code implementation29 Jan 2025 Xiaohan Sun, Yinghan Xu, John Dingliana, Carol O'Sullivan

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering.

Computational Efficiency GPU

Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds

no code implementations28 Jan 2025 Xiaohan Sun, Yinghan Xu, John Dingliana, Carol O'Sullivan

Efficient and realistic crowd rendering is an important element of many real-time graphics applications such as Virtual Reality (VR) and games.

Synthesizing Environment-Specific People in Photographs

no code implementations22 Dec 2023 Mirela Ostrek, Carol O'Sullivan, Michael J. Black, Justus Thies

We present ESP, a novel method for context-aware full-body generation, that enables photo-realistic synthesis and inpainting of people wearing clothing that is semantically appropriate for the scene depicted in an input photograph.

Human Parsing Image Generation

Globally Continuous and Non-Markovian Activity Analysis from Videos

no code implementations11 Oct 2018 He Wang, Carol O'Sullivan

By combining these patterns with detailed environment information, we interpret the semantics of activities and report anomalies.

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