1 code implementation • 29 Jan 2025 • Xiaohan Sun, Yinghan Xu, John Dingliana, Carol O'Sullivan
We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering.
no code implementations • 28 Jan 2025 • Xiaohan Sun, Yinghan Xu, John Dingliana, Carol O'Sullivan
Efficient and realistic crowd rendering is an important element of many real-time graphics applications such as Virtual Reality (VR) and games.
no code implementations • 22 Dec 2023 • Mirela Ostrek, Carol O'Sullivan, Michael J. Black, Justus Thies
We present ESP, a novel method for context-aware full-body generation, that enables photo-realistic synthesis and inpainting of people wearing clothing that is semantically appropriate for the scene depicted in an input photograph.
no code implementations • 11 Oct 2018 • He Wang, Carol O'Sullivan
By combining these patterns with detailed environment information, we interpret the semantics of activities and report anomalies.