2 code implementations • 22 Feb 2022 • Joao Carreira, Skanda Koppula, Daniel Zoran, Adria Recasens, Catalin Ionescu, Olivier Henaff, Evan Shelhamer, Relja Arandjelovic, Matt Botvinick, Oriol Vinyals, Karen Simonyan, Andrew Zisserman, Andrew Jaegle
This however hinders them from scaling up to the inputs sizes required to process raw high-resolution images or video.
8 code implementations • ICLR 2022 • Andrew Jaegle, Sebastian Borgeaud, Jean-Baptiste Alayrac, Carl Doersch, Catalin Ionescu, David Ding, Skanda Koppula, Daniel Zoran, Andrew Brock, Evan Shelhamer, Olivier Hénaff, Matthew M. Botvinick, Andrew Zisserman, Oriol Vinyals, Joāo Carreira
A central goal of machine learning is the development of systems that can solve many problems in as many data domains as possible.
Ranked #1 on
Optical Flow Estimation
on KITTI 2015
(Average End-Point Error metric)
no code implementations • ICLR 2020 • Brendan O'Donoghue, Ian Osband, Catalin Ionescu
Reinforcement learning (RL) combines a control problem with statistical estimation: The system dynamics are not known to the agent, but can be learned through experience.
6 code implementations • NeurIPS 2019 • Tejas Kulkarni, Ankush Gupta, Catalin Ionescu, Sebastian Borgeaud, Malcolm Reynolds, Andrew Zisserman, Volodymyr Mnih
In this work we aim to learn object representations that are useful for control and reinforcement learning (RL).
no code implementations • ICLR 2019 • catalin ionescu, tejas kulkarni, aaron van de oord, andriy mnih, Vlad Mnih
Exploration in environments with sparse rewards is a key challenge for reinforcement learning.
no code implementations • ICLR 2019 • David Warde-Farley, Tom Van de Wiele, tejas kulkarni, Catalin Ionescu, Steven Hansen, Volodymyr Mnih
Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research.
3 code implementations • NeurIPS 2016 • Jimmy Ba, Geoffrey Hinton, Volodymyr Mnih, Joel Z. Leibo, Catalin Ionescu
Until recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs.
no code implementations • ICCV 2015 • Catalin Ionescu, Orestis Vantzos, Cristian Sminchisescu
Deep neural network architectures have recently produced excellent results in a variety of areas in artificial intelligence and visual recognition, well surpassing traditional shallow architectures trained using hand-designed features.
1 code implementation • 25 Sep 2015 • Catalin Ionescu, Orestis Vantzos, Cristian Sminchisescu
Deep neural network architectures have recently produced excellent results in a variety of areas in artificial intelligence and visual recognition, well surpassing traditional shallow architectures trained using hand-designed features.
no code implementations • CVPR 2014 • Catalin Ionescu, Joao Carreira, Cristian Sminchisescu
Recently, the emergence of Kinect systems has demonstrated the benefits of predicting an intermediate body part labeling for 3D human pose estimation, in conjunction with RGB-D imagery.
1 code implementation • IEEE Transactions on Pattern Analysis and Machine Intelligence ( Volume: 36 , Issue: 7 , July 2014 ) 2013 • Catalin Ionescu, Dragos Papava, Vlad Olaru, Cristian Sminchisescu
We introduce a new dataset, Human3. 6M, of 3. 6 Million accurate 3D Human poses, acquired by recording the performance of 5 female and 6 male subjects, under 4 different viewpoints, for training realistic human sensing systems and for evaluating the next generation of human pose estimation models and algorithms.