no code implementations • 29 Sep 2024 • Zhongcong Xu, Chaoyue Song, Guoxian Song, Jianfeng Zhang, Jun Hao Liew, Hongyi Xu, You Xie, Linjie Luo, Guosheng Lin, Jiashi Feng, Mike Zheng Shou
Although generating reasonable results, existing methods often overlook the need for regional supervision in crucial areas such as the face and hands, and neglect the explicit modeling for motion blur, leading to unrealistic low-quality synthesis.
no code implementations • 27 May 2024 • Zhoujie Fu, Jiacheng Wei, Wenhao Shen, Chaoyue Song, Xiaofeng Yang, Fayao Liu, Xulei Yang, Guosheng Lin
In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos.
no code implementations • CVPR 2024 • Chaoyue Song, Jiacheng Wei, Chuan-Sheng Foo, Guosheng Lin, Fayao Liu
In this paper, we address the challenge of reconstructing general articulated 3D objects from a single video.
1 code implementation • 17 Apr 2023 • Chaoyue Song, Jiacheng Wei, Tianyi Chen, YiWen Chen, Chuan Sheng Foo, Fayao Liu, Guosheng Lin
To solve this problem, we propose neural dual quaternion blend skinning (NeuDBS) to achieve 3D point deformation, which can perform rigid transformation without skin-collapsing artifacts.
1 code implementation • 18 Nov 2022 • Chaoyue Song, Jiacheng Wei, Ruibo Li, Fayao Liu, Guosheng Lin
With $G$ as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision.
1 code implementation • NeurIPS 2021 • Chaoyue Song, Jiacheng Wei, Ruibo Li, Fayao Liu, Guosheng Lin
It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e. g., body shape) of the target mesh.
no code implementations • 14 Nov 2019 • Yugang Chen, Muchun Chen, Chaoyue Song, Bingbing Ni
In a nutshell, our method maps photo into a feature model and renders the feature model back into image space.
no code implementations • 30 Oct 2019 • Chaoyue Song, Yugang Chen, Shulai Zhang, Bingbing Ni
In this work, we use facial landmarks to make the deformation for facial images more authentic.