Search Results for author: Chengpeng Hu

Found 9 papers, 6 papers with code

3D Building Generation in Minecraft via Large Language Models

1 code implementation13 Jun 2024 Shiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs).

Minecraft Sokoban

Game Generation via Large Language Models

no code implementations11 Apr 2024 Chengpeng Hu, Yunlong Zhao, Jialin Liu

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation.

Building Universal Foundation Models for Medical Image Analysis with Spatially Adaptive Networks

1 code implementation12 Dec 2023 Lingxiao Luo, Xuanzhong Chen, Bingda Tang, Xinsheng Chen, Rong Han, Chengpeng Hu, Yujiang Li, Ting Chen

In this work, we propose a universal foundation model for medical image analysis that processes images with heterogeneous spatial properties using a unified structure.

Image Classification Medical Image Analysis +2

Generating Redstone Style Cities in Minecraft

no code implementations19 Jul 2023 Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world.

Minecraft

Constrained Reinforcement Learning for Dynamic Material Handling

1 code implementation23 May 2023 Chengpeng Hu, ZiMing Wang, Jialin Liu, Junyi Wen, Bifei Mao, Xin Yao

Experimental results on the problem instances demonstrate the outstanding performance of our proposed approach compared with eight state-of-the-art constrained and non-constrained reinforcement learning algorithms, and widely used dispatching rules for material handling.

reinforcement-learning Reinforcement Learning +1

Games for Artificial Intelligence Research: A Review and Perspectives

2 code implementations26 Apr 2023 Chengpeng Hu, Yunlong Zhao, Ziqi Wang, Haocheng Du, Jialin Liu

Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques.

Decision Making Scheduling

Evolving Constrained Reinforcement Learning Policy

1 code implementation19 Apr 2023 Chengpeng Hu, Jiyuan Pei, Jialin Liu, Xin Yao

Evolutionary algorithms have been used to evolve a population of actors to generate diverse experiences for training reinforcement learning agents, which helps to tackle the temporal credit assignment problem and improves the exploration efficiency.

Evolutionary Algorithms reinforcement-learning +1

Reinforcement Learning with Dual-Observation for General Video Game Playing

1 code implementation11 Nov 2020 Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu

Our proposed technique is implemented with three state-of-the-art reinforcement learning algorithms and tested on the game set of the 2020 General Video Game AI Learning Competition.

Decision Making reinforcement-learning +2

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