1 code implementation • 26 Apr 2023 • Peng Liu, Jonas Golde, Joseph Morgenstern, Sebastian Bodenstedt, Chenpan Li, Yujia Hu, Zhaoyu Chen, Edmund Koch, Marcus Neudert, Stefanie Speidel
To overcome the lack of labeled training data, a fast and effective generation pipeline in Blender3D is designed to simulate middle ear shapes and extract in-vivo noisy and partial point clouds.